Ranger
Base Class: Ranger

Your love for the wilderness makes you able to manifest your animal spirit, your apreciacion for them makes you stronger and creates a companion that helps you on your adventures and protecting the lands.

Wild Compainion

At 3rd level, as an action, you can magically summon a Beastial creature that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you that you can see.

The Wild Companion is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Wild Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the Wild Companion, choose a damage type listed in Spirit of the Wild. You can determine the cosmetic characteristics of the Creature, such as fur colour and Tusks

In combat, the Companion shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the Companion can take any action of its choice, not just Dodge.

The Companion remains until it is reduced to 0 hit points, until you use this feature to summon the companion again, or until you die. Anything the companion was wearing or carrying is left behind when the companion vanishes.

Once you summon the Companion, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

Starting at level 7 your companion grows to medium, it grows to large at 11th level and to huge at level 15m you can chose which size it have when summoning it.

Starting at 3rd level you can choose to summon your wild companion for it to, have a swiming or climbing speed equal to its walking speed, and at 7th level you can also chose flying or burrowing speed.

Starting at 7th level your wild companion can attack twice instead of one whit its attack action, and at 15th level it can attack tree times instead of one whit its attack action

Wild Companion
Small Beast
Armor Class: 14 + PB (natural armor)
Hit Points: 5 + five times your ranger level (the hog has a number of hit dice [d10s] equal to your ranger level)
Speed: 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 15 (+2) 8 (−1) 14 (+2) 8 (−1)
Saving Throws: Dex +1 plus PB, Wis +2 plus PB
Damage Resistances: Non Magical Bludgening, slashing and piercing
Senses: darkvision 60 ft., passive Perception 12
Languages: it understands the language you speak. 
Proficiency Bonus (PB): equals your´s
Spirit Of the Wild. When you summon the beast, choose a damage type: piercing, slashing or bludgening.the chosen damage is the type of damage its attack deal.
Actions

Natural Weapons. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d8+1x half your proficiency bonus.

One Spritit One Body

Starting at level 3 your Conection whit  your companion allows you to fuse whit it on a beastial creature your conection will grow stronger as you and your companion also grow in power. You can as a bonus action fuse whit yout companion for one minute, a number of times equal to half your proficiency bonus, on this new form you gain the following benefits.


You cant concentrate or cast spells while on this bestial form but you can use your other class features as normal. 
Your hit points and your companion hit poits fuse togheter if you fall to 0 while transformed your companion dies and you fall to 1 hit point.
You gain resistance to non magical bludgening, slashing and piercing damage.
Your Meele weapon attacks deal an extra 1d6 damage that increases to 2d6 at level 7 ,3d6 at level 11 and 4d6 at level 15.
You gain +5 walking speed it increases to 10ft at level 7. 20ft at level 11 and 30ft at level 15.

Improved Beast Shape

Starting at level 7 your One spirit one body feature transformation gain the following benefits 

While trasnformed you gain advantage against spells that would change your form such as polimorph however you can still chose to fail the saving throw if you want so.
You also gain advantage to intimidation skill checks while transformed.
You can also spend a spell slot of 2 or higher to regain a use of your one spirit one body feature.

Bestial Roar : As a bonus action you can a number of times equal to your proficiency bonus, roar to a number of creatures equal to your proficiency bonus in a 60ft range area must suceed a wisdom saving throw or be destracted by you losing their reaction and having desadvantage on attacks agaisnt creatures other than you. 

Extended Fusion

At 11th level your conection whit your companion and your bestial spirit allows you to fuse together easly, 

You can now use your One spirit One body feature a number of times equal to your proficiency bonus 
You can spend an extra 3rd level spell slot when you transform to make it last 10 minutes instead of one.
In addiction your One spirit One body feature lets you take the large size when fused whit your wild companion.

You also gain advantage on perception skill checks transformed or not. and while transformed you can sence the position relative to you of the source of the strongest smell on a 30ft area around you.

Ultimate Bestial Form

Starting at level 15 you can One Spirit One Body feature at will your now one whit the beast as such you gain the following benefits

While transformed you can cast spells that dont exed 1st level but you cant concentrate on spells.
You can transform whitout action required during the initiative rollings, starting your first round of combat already transformed. 
Your form can also take the Huge size.

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2022 6:05:04 PM
10
1
--
Coming Soon
7/2/2022 8:08:44 PM
3
1
--
Coming Soon
9/27/2022 8:08:17 PM
36
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes