Base Class: Fighter
A class for fighters that utilizes quick multi-hit maneuvers over power attacks. As long as they wield a proficient weapon.
Blade Dance
At 3rd lvl player gains the Dance of Swords. When activated ability lasts for three turns. While Dance of swords is active all magic and ranged attacks have disadvantage to hit and all melee attacks deal half damage. You cannot use this ability again until after a long rest.
Dance of swords gains two uses at lvl 10, and three uses at lvl 15.
Dance of Birds
At 7th lvl the player gains the five bird dances. Five graceful dances with multiple hits.
Fire Hawk Dance- A five strike attack that deals 1d8+ Chr modifier.
Water Fowl Dance- An eight strike attack that deals 1d4+ Dex modifier
Wind Falcon Dance- A six strike attack that deals 1d6+ Int modifier
Earth Owl Dance- A three strike attack that deals 1d12+ Str modifier
Lightning Sparrow Dance- A four strike attack that deals 1d10+ Wis modifier
Dance of Beasts
At 10th lvl the player gains the three beast dances. Three powerful dances with multiple hits.
Wolf Dance- A four strike attack that deals 2d10+ Dex modifier
Bear Dance- A three strike dance that deals 2d12+ Str modifier
Lion Dance- A four strike dance that deals 3d8+ Wis modifier
Secret Wound
At 15th lvl whenever you make a successful attack with a dance of any kind you may sheathe your weapon and inflict 4 damage for each strike a dance permits.
(note: you must take an action to unsheathe your weapon before you may attack with it again.)
Dance of Stars
At 18th lvl during your turn you may perform the Dance of Stars. At fifteen strike dance that inflicts 5d20 damage, but after the player becomes unconscious for three rounds. At the beginning of the action day turns into night.
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