Base Class: Ranger
The solemn Duty of the Rangers who call themselves Lore Keepers, is and has always been to collect and safeguard the old stories, memories, and secrets of the world so that they may never be used to bring harm to it. Many Lore Keepers go about traveling the world and searching ancient tombs or lost civilizations to reclaim what has been lost to time. Some guard ancient vaults or temples so as to keep old and powerful secrets or spells from falling into the wrong hands. Whatever this Rangers path, they are relentless in their duty and journey for the knowledge in which they devote themselves too.
Knowledge seeker
Your time and dedication spent trying to study particular secrets has bore fruit and you now have gained a deeper understanding of those secret arts.
At level 3 choose a class spell list between Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, or Wizard. You learn 2 cantrips from the class spell list if it has any. In addition you gain up to two 1st level spells from that class. Whenever your spellcasting feature allows you to learn a ranger spell of 1st level or higher you may also choose from this spell list. These count as Ranger spells for you. You also gain 1 additional spell at levels 5, 9, 13, and 17 from either list as you choose.
Mental Fortitude
After having spent much time and effort to gather together the information that the Lore Keeper seeks, they have gone through rigorous training devoted to keeping it safe, even within the confines of their own mind.
At level 7 you have trained your mind to withstand many rigorous tests so as to make sure it is always safe from outside influences. The Lore Keeper gains resistance to Psychic damage, and if a creature attempts to use telepathy or read the thoughts of the Ranger and the Ranger is unwilling then creature must pass a DC wisdom check equal to the Rangers spell save DC.
Dutiful Study
The Lore Keeper spends as much time studying and understanding what they learned as they do searching for this knowledge.
At 11th level the Ranger gains proficiency in Wisdom saves. In addition the Ranger may choose to have advantage on a wisdom save, or a spell attack a number of times per day equal to their wisdom modifier.
Lore Master
Dedication and perseverance have made this Ranger a master among their peers. Adventure and study have made the Lore Master strong in both mind and body.
At level 15 the Lore Keeper adds their wisdom Modifier to all attacks they make. In addition if the Lore Keeper casts a spell as an action they can use the attack action as a bonus action.
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