Rogue
Base Class: Rogue

Healthcare was mandatory for the people of the Estroya, but for those in unsavory professions, divine intervention or well trained physicians were not an option.

The leaders of the nations of Amatazia, Atacama, Rasmary and Aswana diverted some of their thieves to minor alchemical training, so they could repair the combative members of the organization. With their nimble fingers, the rogues had a natural aptitude for medicine.

But their knowledge of humanoid anatomy had a deadly side effect- striking their enemies with surgical precision..

Informal Training

When you choose this archetype at 3rd level, you gain proficiency in the Medicine and Alchemist's Supplies skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Emergency Medicine

Starting at 3rd level, 

As part of a short rest you can use your alchemist's supplies to craft a number doses of potent healing medicine equal to proficiency bonus. These doses heal a number of d6s equal to half your Rogue level rounded up.

You can administer these doses to a creature you touch as a bonus action. These must be administered by the Rogue that crafted them.

Pressure Points

At 9th level, 

As an action, you can make Medicine check contested by a creature's Constitution check. If you succeed, the creature is stunned

You can use your bonus action on following turns to maintain this effect, repeating the contest each time.

Once you use this feature, you must finish a long rest before you can use it again.

Quick Response

Starting at 13th level,  when a creature within 30 feet of you hits 0 HP, you can use your reaction to move up to your movement speed in their direction without provoking opportunity attacks.

Additionally, after you stabilize a creature at 0 HP, you can choose to give the creature 1 HP an amount of times per long rest equal to your {{proficiency}}.

Jolt of Adrenaline

Starting at 17th level, after you heal a creature with your Emergency Medicine, the creature can immediately take one action.

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