Base Class: Barbarian
Many Vakarians walk this path to become the strongest warriors in the galaxy. Those who rise above the rest, learn to manipulate their light to enhance their combat prowess.
Iron Fist
At 3rd level, your martial arts emphasis power over speed.
You gain the following benefits while you are unarmed and you aren't wearing armor or wielding a shield:
- You can roll a d10 in place of the normal damage of your unarmed strike.
- You can use a bonus action to make an unarmed strike.
Unwavering Will
At 3rd level, while raging, you cannot be charmed or frightened. You also gain advantage on constitution saving throws.
Super Vakarian
At 6th level, you bring forth the power of your ancestors to enhance your combat abilities. As a bonus action, you can enter this form while raging and gain the following benefits:
- You gain 1d4 bludgeoning damage to your unarmed strikes
- You gain +2 to your AC
- You gain 10 feet of movement speed.
This effect ends if you fall unconscious or end your rage and you gain one level of exhaustion.
Power Strikes
At 10th level, you can make critical hits on a 19 or 20.
Super Vakarian 2
At 14th level, your power has grown to its peak and pushes your body to its limit. As a bonus action, you can enter this form and gain the following benefits:
- Your unarmed strikes deal an additional 1d10 bludgeoning damage.
- You gain +4 to your AC.
- You gain +25 movement speed
After you fall unconscious or end the effect, you gain two levels of exhaustion. At level 20, this is reduced to one and Super Vakarian does not instill any exhaustion.
Super Vakarian 3
You push yourself even further beyond your limits and gain the following benefits:
- You gain an additional 2d12 radiant damage per unarmed strike.
- When you miss an attack, you can cause it to hit instead once per turn.
- Your movement speed is doubled.
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