Base Class: Sorcerer
Those touched by the creatures on the other side are gifted with the blessing (or curse) with aura. Aura is present in every living creature, but you have better control and mastery over your own and others. Your instincts are heightened and you are able to manifest your aura into your sorcerer spells and manipulate the aura of others around you.
Aura Magic
You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Imbue Aura
Being able to control your aura, you can manifest it into your spells. Whenever you deal damage with a spell from the sorcerer spell list to a creature, you can add 1d4 force damage to the total. You can use this feature a number of times equal to your proficiency modifier and regain all charges after a short rest. The aura die increases at level 6 to 1d6, level 11 to 1d8 and at level 16 to 1d10.
Dampening
Starting at 1st level, you can use your reaction to give a creature you can see within range disadvantage on to hit when they cast a spell. If the spell requires a saving throw, the creature making the save gains advantage. If the spell buffs, debuffs, or heals a creature, Dampening eliminates the effect.
You can use this feature a number of times equal to your CHA modifier. You regain all uses on a long rest.
Return
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to push back all creatures of your choice around you 20ft away. Additionally, you can fire a mote of aura at 1 creature that was pushed away, dealing damage equal to half of your missing HP, rounded up.
You can use this feature 4 times and regain uses after a long rest.
Soul Infusion
At 18th level, you gain resistance to force damage.
You also gain the ability to sacrifice creatures you kill with a spell from your sorcerer spell list to empower your next attack. When you kill a creature with a spell from your sorcerer spell list, you can choose to add 3d12 force damage to the next attack you make.
You can use this feature twice per long rest.
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