Base Class: Fighter
Mandalorians are not a race. They are a codex, a way of life.
They follow the codex of the Mandalorian also known as the Way of the Mandalore:
-Those, who call themselves Malndalorians, wear the Beskar Armo lawfully bequeathed to them.
-Those, who call themselves Mandalorians, raise their children to be Mandalorians and make them honorable warriors according to the Way of the Mandalore.
-Those, who call themselves Mandalorians, serves his clan in war as in peace and helps it to prosper to the best of their ability.
-Those, who call themselves Mandalorians, honors his family in word and deed and defend it and themselves against foes.
-Those, who call themselves Mandalorians, will heed a call to the arms of the Mandalore and support him in his plans with all their might.
-Those, who call themselves Mandalorians, speaks and writes Mando´a, the traditional language of the Mandalorians.
Bonus Proficiencies
You learn to read, write and speak Mando´a, the traditional language of the Mandalorians. You also gain Proficiency with Thieve´s Tools. You get one set of Thieve´s Tools
Beskar Armor
At 3rd level, you gain the armor made of Mandalorian Steel which made them famous. You can customise the look of the armor as you like, but it has to contain a helmet and two gauntlets. The armor has no strength requirement and does not impose disadvantage on stealth checks. While wearing the armor, you gain the followign benefits:
-You have an AC equal to 18 + Dex (max. +2)
-Resistance against bludgeoning, piercing and slashing damage from nonmagical attacks
-One of your gauntlets has a built in flamethrower that deals 3d6 fire damage in a 15 foot cone. Creatures in the cone need to roll a dexterity saving throw with a DC equal to 8 + Prof + Dex. A creature that succeeds takes half damage. You can use this attack option only once per turn and up to a number of times equal to your proficiency bonus per long rest.
-One of your gauntlets has a grappling gun that covers a range of 60ft
-Both of your gauntlets have built in ranged energy-weapons dealing 1d10 force damage with a range of 120ft
-Both your gauntlets have a built in retractable dagger
Mandalorian Weaponry
At 3rd level, you gain a +2 to attack rolls with ranged weapons and daggers, shortswords, longswords and greatswords.
Helmet Augmentations
At 7th level your helmet gains a Night Visor that gives you darkvision out to a range of 60 ft., a Heat Sensor that gives you blindvision out to a range of 60ft. and a Scope, which allows you to see targets up to 300ft. away as close as if you would stand in front of them.
Advanced Augmentations
At 10th level, your armor gets a few enhancements:
-Whistling Birds: Once per long rest you can shoot tiny rockets from one of your gauntlets, that target up to six creatures within a range of 30ft., make a separate hit roll for each creature. On a hit, the creature is knocked back 5ft. and takes piercing damage equal to 2d10 + Dex. You can choose multiple rockets to hit the same target.
-Mini Rockets: Once per turn, up to an amount equal to your proficiency bonus per long rest you can shoot a mini rocket from one of your gauntlets that has a range of 60ft. and deals 1d12 + Dex fire damage with a radius of 5ft. from the point the rocket hit.
Jetpack
At 15th level, you gain a Jetpack that gives you a flying speed of 80ft.
Your armor is your Soul
At 18th level you become one with your armor.
-Your AC increases by 2
-When you have to roll a dexterity saving throw, you get only half damage on a failed save and no damage on a successful save
-Once per long rest, you can shoot a rocket from your Jetpack that deals 8d6 fire damage and 3d6 piercing damage in a 20ft. radius. the rocket has a range of 150ft.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/30/2022 8:06:24 PM
|
2
|
1
|
--
|
Coming Soon
|
Comments