Base Class: Paladin
Tenets of Battle
The tenets of the Oath of Battle come from hundreds of years of military tradition. Despite the differences in the loyalties and composition of varying military orders, there are certain rules, unspoken or otherwise, that have evolved over the years into a creed that paladins who swear the Oath of Battle hold as dear as their own lives.
- Lead from the Front: Go gallantly and willingly to the front lines, placing yourself in danger to stir the hearts and minds of your companions. You need no standard-bearer; be the standard that draws the eyes of enemies and allies alike to the thickest part of the battle.
- Comrades Before Oneself: A soldier alone is merely a soldier; many soldiers together are a force to be reckoned with. You are nothing without your comrades in arms; you must put the well-being and safety of your battle companions before your own, and when an ally falls, it is your duty to pick them up and carry them to safety if need be.
- Never Forget the Mission: Do not let anger, revenge, or despair come between you and your goal. Every battle is fought for a reason, and there is an objective to be won that must be remembered always. In every facet of life, remember your mission, and place it before your own desires.
- Defeat is Not an Option: Never surrender when the fight can still be won. Never abandon your position unless commanded to do so by a superior officer.
- Never do anything to endanger the chance for your force to emerge from battle victorious. Fight to the last, but remember that the war is more important than the battle.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Sacred Armor: As an action, you can imbue heavy armor that you are wearing with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to your AC (with a minimum bonus of +1). If you fall unconscious or are no longer wearing the armor, the effect ends.
- Sacred Shield: As an action, you can imbue a shield that you are holding with positive energy, using your Channel Divinity. For 1 minute, any ranged attack made against a creature that you are friendly to that is within 30 feet of you targets you instead. If you fall unconscious or are no longer holding the shield, the effect ends.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Battle Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Battle
Beginning at 7th level, the very spirit of battle flows outward from you, causing you to become a supernatural locus point in combat that keeps your allies ever-wary of incoming attacks. Enemies cannot gain an advantage on attack rolls against you and creatures within 10 feet of you while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Battle Blessed
Beginning at 15th level, you are always under the effects of a [Tooltip Not Found] spell.
Avatar of Battle
At 20th level, as an action, you can channel the spirit of battle and cleave through hordes of opposing enemies as a scythe clearing wheat. For 1 minute, when you hit an enemy with a weapon attack, if that enemy has fewer than 30 hit points, your attack automatically reduces that enemy to 0 hit points. Additionally, for the duration, when you take the Attack action on your turn after you have finished making your attacks you can use your bonus action to make a weapon attack against an enemy you have not attacked this turn.
Once you use this feature, you can’t use it again until you finish a long rest.
-
View User Profile
-
Send Message
Posted Nov 19, 2019Edit: I still believe this is a broken subclass, but I've made a few discoveries lately.
So at base level two (because my DM wanted us to start at level two, and also gave us two free feats), I'm at 21 AC. 16 from Chain Mail, +2 from a Shield, +1 from the Defensive fighting style, and +2 from proficiency bonus (A bonus from my custom homebrew feat :D). Beautifully, I'm already going to take no damage, but thanks to my friendly Warforged Artificer (KibblesTasty's 5e Artificer), He's going to supply me with some great "Warplate" armor at around level three. This is base AC of 18, so I'm now at 23 AC, but Billy Mays isn't quite done yet and has risen from the grave. You see, KibblesTasty's Artificer gets 1 upgrade at level one, and my friend gets two more from his two free feats, totaling to three feats at level one. I want him to put three "Reinforced Armor" upgrades on my armor immediately, making the AC a base 21. Add my 5 AC from my lovely benefits and I get 26 AC, but Billy Mays isn't quite ready to go back to his grave, because this is where this subclass comes in.
Three things are needed to make this absolutely overpowered:
Combine these spells together, and I add 10 to my AC, making my AC a well fleshed out 36, but that's not needed! Shield is a reaction spell, which I could easily put on another player if they're in danger, so I'm at 31 AC, only using a single spell slot.
Oh, and please fix Battle Blessed, the tooltip is broken.
-
View User Profile
-
Send Message
Posted Jul 27, 2019Hi, what is the spell you are under effect with when you reach the Battle Blessed thing? It just says [Tooltip Not Found]
P.S: Really love this subclass! Fits my character a lot without being unfitting for the campaign I am currently playing