Sorcerer
Base Class: Sorcerer

Sharpened Soul  sorcerers are born with unnatural will, and an affinity with blades. Their eyes shine a silvery gray, as their swords cut dow their foes. More likely to be mercenaries or soldiers than any others, they are often seen as cold and calculating.

Sharpened Soul Sorcerer Quirks

At your option, you can pick from or roll on the Sharpened Soul Quirks table to create a quirk for your character.

d6 Quirk
1 Weapons whisper when you touch them. Sometimes they sing.
2 Your irises appear as disks of mercury.
3 Your hands twitch uncontrollably when you aren’t holding a weapon.
4 Your sleepwalk… on a good day. Last week you woke up in the middle of combat. Apparently no one could tell that you were asleep.
5 Your skin is covered in silvery metallic patches, which you itch compulsively
6 You calculate each and every footstep.

Combat Affinity

At 1st level, your natural skill in combat grants you proficiency in light armor, shields, and simple weapons.

Sword of the Soul

At 1st level, you have gained the ability to manifest your soul as a living weapon. As a bonus action you can summon forth your soul, which appears as a simple melee weapon with which you are proficient. It deals 1d8 force damage on a hit, and you may use your charisma modifier instead of your strength when determining the attack and damage bonuses of this weapon. You may use your bonus action to teleport the weapon to your hand. The weapon dissipates after 1 hour.

After you have used this feature, you cannot use it again until you finish a long rest, or expend 3 sorcery points to use it again. The amount of damage the weapon deals increases by 1d8 when your reach 5th level (2d8), and again at 11th (3d8), and 17th (4d8). 

Silvered Soul

At 6th level, your affinity with the blade grows even deeper. You may use your Sword of the Soul as your spellcasting focus, and it ignores resistances and immunities. In addition, when you take the attack action with your Sword of the Soul, you may expend 1 sorcery point to attack an additional time.

Reinforced Mind

At 14th level, your intricate mind makes many forms of enchantment and divination magic ineffective against you. You are to immune psychic damage, any effect that would sense your emotions or read your thoughts, Divination spells, Enchantment spells, and the charmed condition. This effect blocks all forms of telepathic communication. You can use your action to let down your mental guard, but if you do so, the effect is inactive until your spend at least one hour rebuilding your mental fortifications. You can rebuild your mental fortifications during a short or long rest.

Perfected Blade

At 18th level, you have achieved unity over your soul, forever binding it to your magical abilities. Whenever you succeed on a ranged spell attack against a creature you can see, while you hold your Sword of the Soul, you can use your bonus action to expend 2 sorcery points and teleport to the target, making one melee weapon attack against it. In addition, your Sword of the Soul deals an additional 1d8 radiant damage to creatures that aren’t resistant or immune to force damage.

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