Cleric
Base Class: Cleric

A Frenzy Domain Cleric is someone who has encounter the legendary and mysterious creature known as a Gore Magala, come in contact with the dangerous Frenzy Virus and survived both, but not through magic, help, or even divine intervention, but by their sheer force of will, ridding themselves of the viruses deadly side effects, but keeping all the benefits, and being able to spread the Frenzy Virus to their adversaries, dooming them to the frenzy.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with Martial Weapons and heavy armor.

Walking Pandemic

Starting at first level, you are resistant to necrotic damage and immune to the Frenzy Virus unless it comes from yourself.

Additionally, when you deal necrotic damage to any enemy, then they must make a Constitution save of 8 + the amount of necrotic damage dealt unless they are a construct or undead, if they fail then they are infected with the Frenzy Virus, those infected with the Frenzy Virus cannot regain Hit Points except by magical means, (Potions of healing are not considered magical for this effect.) and no longer benefit from any resistance, absorption, and immunity for Fire, Cold, Poison, Lightning, Thunder, Force, and Psychic damage.

If a non-humanoid Beast, Dragon, Monstrosity, (Wyvern or Leviathan if your using the Monster Hunter Monster Manual), that is Huge or smaller, and has a CR of 19 or lower, dies to necrotic damage while infected with the Frenzy Virus, roll a D20 plus your proficiency bonus.

On a 1-13 nothing happens.

On a 14-19 it comes back to life as a hostile Frenzy monster using the Frenzy Virus Template, when a Frenzy monster dies, they can not be resurrected by any means.

On a 20 or higher the creature comes back to life as a Frenzy monster using the Frenzy Virus template under your command until it dies again or one minute has passed, if one minute passes, you go unconscious, or you take a short or long rest then any Frenzy monster under your control dies and can not be resurrected by any means.

When you reach level 6, you can add either your strength, constitution, or wisdom modifier to the roll.

When you reach level 10, you can add your strength and either your constitution or wisdom modifier to the roll.

When you reach level 14, you can add your strength, constitution, and wisdom modifier to the roll.

When you reach level 17, Frenzy monsters under your control no longer die after a minute or when you take a short or long rest.

Frenzy Domain spells

At 1st level you gain the Warlock spell list in addition to your cleric spell list and the fallowing additional spells.

1st level: Eldritch Blast, Hellish Rebuke,

3rd level: Shadow Blade, Blindness/Deafness,

5th level: Dragon's Breath, Bestow curse,

9th level: Dominate Beast, Mass Cure Wounds,

15th level: Summon Draconic Spirit, Dominate Monster,

Channel Divinity: Slave to the Frenzy

Starting at 2nd level, as a bonus action, you can use your Channel divinity and spend a spell slot to make your next melee or spell attack deal necrotic damage instead of the normal damage, if you attack a creature infected with the Frenzy Virus then your attack has advantage.

At Higher Levels. When you use this ability using a spell slot of level 2 or higher, your attack deals an extra D6 necrotic damage for each slot above 1st.

Frenzied Savagery

Starting at 6th level, you gain the ability to infect yourself and other friendly creatures with the Frenzy Virus.

When you cast healing spells, you can choose if the creatures affected by your spell becomes infected with the Frenzy Virus for one minute, if they are then they gain the following effects of the Frenzy Virus instead of the normal effects for one minute.

Weapon attacks score a critical hit on a roll of 19 or 20, and all spells and attacks deal an additional 1d4 necrotic damage.

When you reach level 10, the additional damage becomes 1d6 necrotic damage.

When you reach level 14, the additional damage becomes 1d8 necrotic damage.

When you reach level 17, the additional damage becomes 1d10 necrotic damage.

When you reach level 20, the additional damage becomes 2d6 necrotic damage.

Frenzied Strike

At 8th level, you gain the ability to infuse your attacks with the Frenzy Virus itself.

Once on each of your turns when you hit a creature with a two-handed weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target, if the target is infected with the Frenzy Virus or you used your Channel Divinity: Slave to the Frenzy feature on the same turn, then the target is dealt the full amount of additional damage from this feature.

When you reach level 14, the extra damage is increased to 2d8.

Frenzied Transformation

When you reach level 10, you replace Divine Intervention with this feature.

Once per long rest, you can use a bonus action to partially transform into the legendary and mysterious creature known as a Gore Magala for one hour, you sprout a pair of claw-like wings that you can use to attack with along with your normal attacks and gain a fly speed of 40ft.

Claw-like wings: Melee Weapon Attack: target one creature and add your strength modifier and proficiency bonus to the hit roll. 1d6 + your strength modifier and your proficiency bonus slashing and necrotic damage on a hit.

At 20th level, once per long rest, you can fully transform into the legendary and mysterious Gore Magala for three minutes but with no Legendary Resistances and 3d6+26 temporary hit points, you use the Gore Magala stat block, see page 337 in the Monster Hunter Monster manual for the stat block.

You can't use any of your equipment, spells, feats, or features except Walking Epidemic while in this form, you also use your character's max hit points instead of the hit points in the Gore Magala stat block while in this form, if you drop down to zero hit points while in this form, you revert back and go unconscious at one hit point.

Frenzy Apex

At 17th level, Your body has learned how to use and master the Frenzy Virus to go beyond it's limits without the risk of self harm.

Your normal, climbing, flying, and swim speed is increased by 10 feet.

Your strength and constitution abilities scores are increased by 4 to a maximum of 24.

And you are considered permanently infected by the Frenzy Virus by the effect of the Frenzied Savagery feature.

Additionally, once per long rest, when you score a critical hit with a two-handed weapon attack, you deal max necrotic damage.

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Frenzy Domain Image

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