Base Class: Cleric
Gods of Luck are often fickle deities, whose decrees of good or bad fortune are decided at random, caring little for who suffers or prospers as a result. It is only for their most devout of followers that these deities ever decide to push things in a certain direction.
Clerics that follow such gods can range from compulsive gamblers looking to get a leg up on their competition, daredevils who push their luck by taking immense risks and unfortunate souls plagued by bad luck, hoping their prayers will ward off misfortune.
Bonus Proficiencies
Beginning when you choose this domain at 1st level, you gain proficiency with the Dexterity (Sleight of Hand) skill and two gaming sets of your choice.
Blessing of Fortune
Also at 1st level, your magic bestows yourself and others with divine luck. Whenever you cast a cleric spell of 1st level or higher that restores hit points to one or more creatures, you can grant yourself or one of the spell’s targets advantage on the next ability check, attack roll or saving throw it makes.
Domain Spells
You gain domain spells at the cleric levels listed in the Luck Domain Spells table. See the Divine Domain class feature for how domain spells work.
Luck Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | bane, bless |
| 3rd | mirror image, enhance ability |
| 5th | remove curse, bestow curse |
| 7th | death ward, freedom of movement |
| 9th | mislead, passwall |
Channel Divinity: Unfortunate Fumble
At 2nd level, you can curse your enemies with momentary misfortune. As a reaction, you can spend a use of your Channel Divinity feature to force a creature you can see that moves within 60 feet of you to make a Dexterity saving throw. On a failed save, the creature is knocked prone and drops any objects it is carrying in its hands. In addition, whether the save fails or succeeds, the creature suffers disadvantage on all attack rolls it makes until the end of your next turn.
Channel Divinity: Even the Odds
At 6th level, you can turn the fortune of others into misfortune and vice versa. Whenever a creature within 30 feet of you that you can see rolls a 20 or a 1 on a d20, you can use your reaction and spend a use of your Channel Divinity feature to make the creature reroll. The creature must use the new result.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Uncanny Luck
At 17th level, your divine luck has reached its true heights. Whenever you roll an ability check, attack roll or saving throw with advantage, you roll three d20s instead of two d20s, and pick the highest result.
Previous Versions
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10/1/2022 11:57:33 PM
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