Base Class: Barbarian
Possessing the the power of the chainsaw devil, at the center of the users chest is a starting pull handle rests there. Pulling it activates the power of the chainsaw devil, causing at base form to extrude a large chainsaw on each arm and the users head to turn mechanical with a third chainsaw extruding from their face, the users head starts to resemble a chainsaw with eyes hidden under it's metal shell and under the face chainsaw the mouth becomes more dangerous as the teeth turn into metal spikes.
Devil's Senses
Starting when you choose this path at 3rd level, you begin to adopt the improved senses of a natural predator. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell.
Chainsaw Activation
Beginning at 3rd level, you begin to learn to control the chainsaw devil powers that now live in your blood. When you enter a rage you can transform into your special chainsaw form. You can speak and wear armor in this form, but you can't use your arms to hold anything as the chainsaws will extrude from them. You revert to your normal form when your rage ends.
Once activated, if you are missing limbs or any body parts, they will regenerate but will not give back HP.
In the Character Builder, set the option for Chainsaw Activation to Chainsaw Form to activate the bonuses for that form on the character sheet.
Chainsaw Form
Selecting this option has updated the character sheet with the features of your Chainsaw Form.
Normal Form
Your character is in their normal form. Change this option to "Chainsaw Form" when the character has transformed.
Chainsaw Transformation Features
While you are transformed, you gain the following benefits:
Chainsaws. You grow three chainsaws, one on each of your arms and the third on your head.
Devil's Might. You have a +1 bonus to melee attack rolls. This bonus increases to +2 at 10th level.
Devil's Resilience. You have a +1 bonus to AC.
Chainsaw Strikes. You use Strength for the attack and damage rolls of your chainsaw strikes, which deal 1d8 slashing damage. This damage increases to 2d8 at 10th level. Additionally, when you use the Attack action to make a chainsaw strike, you can make one additional chainsaw strike as a bonus action.
Chainsaw Strikes
You use Strength for the attack and damage rolls of your chainsaw strikes, which deal 1d8 slashing damage. This damage increases to 2d8 at 10th level.
Devil's Might
You have a +1 bonus to melee attack rolls. This bonus increases to +2 at 10th level.
Devil's Might (level 10)
Your bonus to melee attack rolls increases to +2 at 10th level.
Devil's Resilience
You have a +1 bonus to AC.
Normal Form
You are in your normal form with no additional features.
Chainsaws Prowess
At 6th level, your speed increases by 10 feet as you become able to extrude chainsaws from your legs, leaving a trail behind. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature.
Improved Chainsaw Strikes. Your chainsaw strikes while in your hybrid form are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Advanced Transformation
Starting at 10th level, you learn to unleash and control more of the beast within. While in your Chainsaw form your rage lasts for 5 minutes. It ends early if you are knocked unconscious or your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. In addition, your hybrid form gains the Chainsaw Regeneration feature.
Chainsaw Devil's Regeneration. Once per turn, when you successfully hit a creature with an attack, you gain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.
Chainsaw Devil's Regeneration
Once per turn, when you successfully hit a creature with an attack, you gain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.
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