Sorcerer
Base Class: Sorcerer

Soul Vessel are Sorcerers with the innate ability to house many souls within themselves for power. Soul Vessels are seen with fear because of their soul tampering abilities.

"Actually, despite being Ginger I do have a soul. Well many souls, and they don't belong to me either, and no I'm not giving them back."

Soul Vessel

Starting at 1st level gain a Sorcerer Aura equal to your movement speed.

When you kill a creature, as a free reaction you can take its soul and gain a sorcery point.

When a creature dies within double your Aura's range, you can use a reaction to take their soul and gain a sorcery point.

During Combat when a creature dies within half your Aura's Range, as a free reaction you can take its soul and gain a sorcery point.

Taking a creature's soul is not a completely hidden process, creatures can see the soul ripped from its body, but afterwards the soul is invisible to those without the necessary vision to see where it is going.

Additionally you gain an increase of Maximum SP equal to CON + Proficiency Mod.

Soul Manipulation

Starting at 1st level, choose between Soul Tear or Soul Mend.

Soul Mend

Once per turn, as an action, you can attempt to mend the soul within a creature's body who is within your Aura range and you can see. You can spend any mount of SP to heal the creature. If you overheal them, they gain the overheal as temporary HP. You can use this feature as a bonus action but you have to touch the creature instead.

Soul Tear

Once per turn, as an action, you can attempt to tear the soul from a creature's body within your Aura range and you can see. Make an ranged spell attack roll, on a hit you can spend any mount of SP to deal necrotic damage. If you critically hit, double the damage. You can use this feature as a bonus action but you have to make this attack roll as a melee spell attack instead.

Vessel Enhancement

Starting at 6th level, choose between Soul Vacuum or Soul Vision.

Soul Vacuum

Increase all your Auras equal to half your highest movement speed. Additionally, once per turn when you damage a creature, you can spend SP to deal additional damage.

Soul Vision

Gain Soul seeing Vision within your Aura, allowing you to see the souls of creatures, this doesn't let you see through solids surfaces and through other planes. Additionally when you see a creature being healed, you can as a reaction, spend SP to increase the healing equal to what you spent or Steal Healing equal to what you spent.

Soul Tamper

Starting at 14th level, choose between Soul Dampen or Soul Empower.

Soul Dampen

Once per short or long rest, as an action, you can attempt to dampen a creature's soul within Aura range and you can see. The Creature makes a con save against your spell save DC. On a fail the creature loses half its speed, loses 2 AC, has disadvantage on DEX saves, loses an attack (but cannot be reduced to 0 attacks). This takes concentration to keep the effects going, the effects disappear after 1 minute.

Soul Empower

Once per short or long rest, as an action, you can empower a creature's body & Soul within Aura range and you can see. It takes concentration to keep the creature empowered and the empowered effect lasts for 1 minute, however you can contrate on this and one spell at the same time. The creature you empower gains the effect of haste which doesn't stack with the normal haste spell.

Soul Master

Starting at 18th level, choose between Soul Devourer or Soul Lord.

Soul Devourer

Once per long rest, As an action, you can force a creature you know of within your Aura to make a CON Save against your Spell DC. On a fail the creature is instantly killed and you regain SP equal to your level and healing equal to double your level. Undead creatures instantly fail this saving throw but you gain half as much SP & HP. Special creatures are not instantly killed but instead take double your level in necrotic damage on a failed save or half as much damage on a success. Immunity to Necrotic damage is treated as resistance instead.

Soul Lord

Your Maximum SP amount is Doubled but you only regain up to 20 SP on rests. Your features now work on all creatures, even if they do not have a soul. 

Comments

Posts Quoted:
Reply
Clear All Quotes