Base Class: Wizard
The school of linguistics seeks to siphon the unconscious magic present in all languages and all Scripts. A linguistic wizard will spend a lifetime studying the idiosyncrasies of the languages of the world and eventually gaining the miraculous ability to turn written text and spoken word into a Powerful magical conduit eradicating the need to use one's self to cast spells. A linguist can inscribe spells, incantations, and runes into Writing subsequently allowing for long-range and more versatile casting.
Linguistic savant
Beginning when you select this school at 2nd level, all spells that require verbal components no longer require somatic components.
Script Spells
Beginning at 2nd level, you may place a piece of a script as a bonus action on a point within 5ft of you. For as long as a script you have selected is within 50ft of you, as an action you may cast a Spell from that point. Consuming The Script and a spell slot of the spell's level. You may place a number of scripts equal to your Intelligence modifier per long rest.
Linguistic Personalities
Starting at 6th level, A linguist can inscribe 1 of the following 6 linguistic personalities onto a script when placed:
• Elusive personality: When a spell is cast from this script the wizard is teleported to the script and the spell is instead centred where the wizard was standing. You can use this ability only when you are within 60ft of the script.
• Ecstatic personality: The Script is not consumed upon casting a spell from it, you may use an action to Cast a Spell from this script at any point you could use an action.
• Enigmatic personality: All saving throws caused by a Spell cast from this script have disadvantage.
• Eager personality: When a spell is cast from this Script you may roll a d20, on a roll of a 19 or 20 the spell may target two targets.
• Efficient personality: You may cast spells from this script as a bonus action.
• Earnest personality: When you cast a spell from this script you gain advantage on your next attack roll.
You may inscribe a personality on to a script a number of times equal to your Wisdom modifier per long rest.
Language Comprehension
Beginning at 10th level, you can cast comprehend languages as a cantrip and you gain proficiency in persuasion and deception.
Conjunctive Casting
Starting at 14th level, once per rest you may activate a number of scripts equal to your Intelligence modifier at once, they all cast the same spell and abide by any rules of the spell or linguistic personality inscribed into the Script. This uses all the spell slots of the same level as the spells cast this way and for the turn conjunctive casting is activated you may cast multiple levelled spells.
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