Base Class: Fighter
As long as history can remember, music has been played and dances have been performed. Throughout the years, various weapons have incorporated into dance and even mock battles have been performed to music. Those who have been trained to dance can translate their skills to the battlefield, following a rhythm of combat, the clanging of weapons and the chants of spells. You have chosen to move along this rhythm, to find the beat of combat and trust that you will be left standing when the dance ends.
Tempo Shift
Learning to adjust yourself according to rhythm of combat, you are now able to speed up and slow down your reflexes.
Perfect Beat!
Whenever you roll to attack and roll your initiative score or the target's initiative score, the attack becomes a critical hit.
Symmetrical Dance
When you are being flanked and attack one of the creatures flanking you, you may make a bonus action attack against the other creature flanking you. Being hit this way knocks the creature prone and it must choose to either make an action or movement and on it's next turn it cannot make that action type.
Move in Time
Whenever an attack is made against you, if the roll or total matches your initiative score, the attack misses.
Rhythmic Movement
You gain proficiency in Dexterity saving throws.
Fluid Movement
Your dance is constant, through everything you find a beat to guide your movements, and as such, you have found more openings your enemies provide.
Step by Step, Swing by Swing
You have special reactions that whenever a creature misses an attack against you, you may use the special reaction to take an attack of opportunity as the attack misses. You cannot take these special reactions on the turn you take your normal reaction.
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