Base Class: Barbarian
Barbarians that go down the Path of The Maniac are typically insane creatures, most commonly ones that hear voices when it's not supposed to. These voices make it much more capable of harming other beings and let it enjoy the pain it both gives and takes.
Meatbag
Starting at Level 3, 5 armor class is taken away from you, but in exchange you gain an immediate extra 15 maximum hit points and gain another 5 maximum hit points for every barbarian level above 3 that you have.
Fuel The Rampage
Starting at level 3, your rage damage is always applied to you and doubles whenever you rage. At level 10 this bonus triples while raging.
Not Enough Blood
Starting at level 6, while raging half of all melee damage you deal will be returned back to you as health. This bonus increases to 3/4th of the damage dealt at level 14.
Out of My Head
Starting at level 10, you gain +5 to all melee damage rolls but must roll a percentage die every time you make an attack roll. If the roll is between 1-15, the attack roll is instead made against yourself with advantage. While raging this damage bonus is tripled, but the roll is now 1-25 and is an automatic success if it targets you.
Feed The Beast
Starting at level 14, whenever you start a rage while at 20 health or under, your health is set back to half of your maximum health, you take half damage from all sources for the duration, your movement speed doubles, and you gain +5 to all attack rolls. This doesn’t consume a use of rage.
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