Base Class: Fighter
With a lazy flick of her weapon, the duelist parries a reckless swing before landing a finishing blow. Her foe crumples to the ground as she takes a bow, the crowds roaring in approval.
Daredevils such as this make a spectacle out of combat, deliberately goading foes to strike before unleashing powerful counterattacks.
This subclass was created as part of the Subclasseptember 2022 challenge!
Ringside Manner
When you take this subclass at 3rd level, you gain proficiency in the Performance skill. If you already have proficiency in this skill, you can instead gain proficiency in another skill of your choice.
Proficiency (Other)
When you take this subclass at 3rd level, you gain proficiency in the Performance skill. If you already have proficiency in this skill, you can instead gain proficiency in another skill of your choice.
Proficiency (Performance)
When you take this subclass at 3rd level, you gain proficiency in the Performance skill. If you already have proficiency in this skill, you can instead gain proficiency in another skill of your choice.
Riposte
Also at 3rd level, your footwork allows you to dance around your enemies. Attacks made against you during your turn have disadvantage. In addition, when a creature misses you with an attack, you can use your reaction to Riposte, making one weapon attack against it. If you hit the creature with this attack, you deal additional damage equal to your fighter level.
Play The Crowd
At 7th level, you learn to better goad enemies into mistakes. As a bonus action, you can make a Charisma (Performance) check against a creature that can hear or see you within 30 feet, contested by the target’s Wisdom (Insight) check. If you succeed on the check, the creature must use its reaction to make an attack against you if it is capable of doing so.
Elegant Reprisal
At 10th level, your skills allow you to further punish enemies for their carelessness. You have a +4 bonus to AC during your turn, and your Riposte attacks have advantage.
Evasion
At 15th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a red dragon’s fiery breath or a lightning bolt spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on a saving throw, and only half damage if you fail.
Where Angels Fear To Tread
At 18th level, even those who take care to avoid your counterattacks cannot remain safe from your reprisal. When a creature that is able to make an attack of opportunity against you chooses not to do so, you can make an attack against it. You can’t make this attack against the same target more than once in a turn.
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Posted Oct 6, 2022This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/UxVPdfmRrtPe