Base Class: Monk
From the moment of your birth you were taught the monastic traditions and religious teachings of your dao or way. In doing so you have become refined in mind, body and soul. The Way of Porcelain has made you a Porcelain Personage, an immaculate soul, body and mind travelling the world to hopefully die in combat and reach a permanent stasis of enlightenment.
There have been few Porcelain Personages throughout history and with you being the latest and greatest, there is often a price on your head or happiness in the eyes of those who great you. You are a religious idol, a relic in human form, the perfect visage of a long ascended prophet.
Shattering Aftershock
Starting when you choose this tradition at 3rd level, your strikes and attacks are so effective that everyone in the area feels their effects to some degree.
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Strength modifier to its attack and damage rolls. Its damage is force, and its damage die is a d8. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Muscle to Metal
At 6th level, you gain the ability to channel your ki into your muscle tissue, transforming yourself into a perfectly forged metallic figure. Immediately after you take the Attack action on your turn, you can spend 2 ki points to turn your immaculate humanly form into a pure metal of your choice. Until your next turn your AC increases by 4 and you have advantage on Strength checks (Athletics).
Immaculate Form
At 11th level, you gain the ability to be in consistently perfect fighting form. As a reaction, when another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Strength modifier. You can expend ki points to do this more than once in a round.
Any creature that you parried in the previous round has disadvantage on attacks against you on their next turn and you have advantage against them on your next turn.
Previous Incarnation
Beginning at 17th level, the divine power that flows through your immaculate soul prevents you from dying immediately.
Every turn after death you can expend ki points to keep fighting, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until you run out of ki points, and you die then only if you still have 0 hit points.
Comments