Sorcerer
Base Class: Sorcerer

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Mark of the Ruler

At 1st level, you are born with a mark of noble greatness. Your divine mark appears a place for the rest of the game signifying the type of ruler your destined to become. Choose one of the following marks:

Mark of Elegance

Mark of Elegance. Your Rules will be marked by diplomacy and kind words. You gain proficiency with persuasion skill and double your proficiency with that skill. You may also cast the spells of either Command or Gift of Gab without needing to use a spell slot a number of times equal to your proficiency bonus before needing to take a long rest. At 6th level, you may cast the spell Greater Restoration once per day and at the cost of 6 sorcery points.

Mark of Guile

Your rule will be marked by deception and ruthless cunning. You gain proficiency with Deception skill and double your proficiency with that skill. You may also cast the spells of either Cause Fear or Silvery Barbs without needing to use a spell slot a number of times equal to your proficiency bonus before needing to take a long rest. At 6th level, you may cast the spell Dominate Person once per day and at the cost of 6 sorcery points.

Mark of Might

Your rule will be marked by strength of arms and a willingness to fight. You gain proficiency with Intimidation skill, gain + 4 Maximum hit points, gain + 1 maximum hit points per level of this class, gain proficiency with Light Armor, Medium Armor and Martial Weapons. At 6th level, as a bonus action, you may expend 3 sorcery points to grant yourself with an additional weapon attack as part of your action taken to attack with a weapon.

Monarch's Order

Also at 1st level, Up to a number of times equal to your proficiency bonus before needing to take a long rest, whenever you would deal damage to a creature with a spell, if an ally is within 5 ft of the target, that ally may use a reaction to make an opportunity attack against it. 

Bolstering Sovereignty

At 6th level, whenever you would cast a spell onto a friendly creature, those creature gains temporary hit points equal to your level.

in addition, if you succeed a Deception, Persuasion or Intimidation skill check you regain 2 sorcery points

Figure of Authority

At 14th level, you are always under the effect of the spell Sanctuary. If you cast a spell that deals damage or make a weapon attack, the effects of Sanctuary is suspended until the end of your next turn

Regal Presence

At 14th level, up to your charisma modifier before needing to take a long rest you can alter the course of battle. When a friendly creature within 60 ft that can see you would be forced to make a saving throw or be the target of a weapon attack, you may grant your ally advantage to that saving throw or apply disadvantage on that weapon attack made against your ally.

Commandment of Nobility

At 18th level, as an action you can unleash you’re lordly might. All creatures of your choice in a 120 ft radius around you must make a Wisdom saving throw against your spell DC. On a fail, each creature must bow down to your presence, falling prone in the process. While prone this way, it is stunned until the end of their next turn. You need to finish a long rest to regain the use of this effect.

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