Barbarian
Base Class: Barbarian

For many barbarians the might of their rage only acts to drive them forward, however a Battle Crier's rage floods the hearts of their enemies and allies alike, driving their actions in the heat of battle. While some follow Battle Criers as beacon of glorious battle, some cower from them in fear and others still, driven by blood lust and hubris, stand to fight them only to fall to the Battle Crier's might.

War Cry

Starting when you choose this path at 3rd level, when you enter your rage you can target a number of creatures that can hear you, up to your proficency bonus, with one of the following effects until your rage ends:

Effect

Discription

Compel

You attempt to compel a creature into fighting you. One creature that can see you must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your mighty cry. For the duration the creature is compelled.

Frighten

You attempt to intimidate a creature. One creature in range must make a Wisdom saving throw. On a failed save the creature is fightened by your formidible shout. For the duration the creature is frightened.

Inspire

You encourage an ally to stand firm in battle. For the duration, one creature in range gains a number of temperary hit points equal to half your level rounded down, times five.

 

If the effect requires a saving throw the DC equals 8 + your Proficency Bonus + your Charisma modifier.

The Compelled condition is a new condition for this subclass and imposes the following effects:

  • A compelled creature has disadvantage on attack rolls against creatures other than the sorce of its compulsion.
  • A compelled creature must make a Wisdom saving throw each time it attempts to move away from the sorce of its compulsion. On a failure, the creature is unable to move away, while on a success the creature’s movement isn't restricted for that turn.

 

Uncorruptable Guidance

Beginning at 6th level, you can’t be charmed, compelled or frightened while raging. If you are charmed, compelled or frightened when you enter your rage, the effect is ended.

Bold Leadership

Starting at 10th level, your command over the battle feild allows you to orchestrate your allies' actions. As a bonus action you can take the help action. 

Powerful Presence

Starting at 14th level, each effect of your War Cry gains an additional property:

EFFECT

DISCRIPTION

Compel

As a bonus action you can force a target compelled by you to move toward you by the shortest and most direct route, ending its movement if it moves within 5 feet of you.

Frighten

As a bonus action you can force a target frightened by you to move away from you by the shortest and most direct route, ending its movement if it no longer has line of sight of you.

Inspire

As a bonus action you can have a willing creature inspired by you make an attack at advantage using their reaction.

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