Base Class: Paladin
A unity paladin may swear by any deity. Their devotion is to connection, friendship, community, peace, cooperation, order, strategy, empire. There's a harmony, a beauty, a power, which rises out of people working together, moving in sync, and doing what they're supposed to.
All unity paladins are defined by their charisma.. Some seek to achieve unity via leadership (lg, ln, ng), friendship (cn, cg, ng), or force (ln, le).
Oath Spells
You gain oath spells at the paladin levels listed.
| Oath of Unity Spells | |
|---|---|
| Paladin Level | Spells |
| 3rd | Sanctuary, Silvery Barbs |
| 5th | Warding Bond, Wither and Bloom |
| 9th | Mass Healing Word, Spirit Guardians |
| 13th | Aura of Purity, Confusion |
| 17th | Circle of Power, Steel Wind Strike |
Channel Divinity
When you take this oath at third level, you gain two additional Channel Divinity features:
- Rallying Cry: As an bonus action, you can touch your holy symbol and call out to your allies. For 1 minute, once on each of your turns when you attack, you can use your reaction and everyone within 10 feet of you may make a single weapon attack or cast a cantrip at the same creature as you are targeting. At 18th level, this ability extends to all allies within 30 feet of you.
- Seeds of Discord: As an action, you can display your holy symbol and enemies within 30 feet of you must make a charisma saving throw, on a failed save, they use their next full action making an attack (weapon or spell) against one creature allied (not-hostile) to them.
Charging Connection
Starting at 7th level, your aura charges each of your allies with your support, sending jolts of energy to them. On your turn, you may forgo one weapon attack to grant all allies in your aura advantage on their next attack. When you do this, your gain a charge counter for each successful hit by an ally in the next round. Your next attack is made with advantage and deals an additional 1d6 lightning damage for each charge counter you have as their energy flows back to you. You may use this ability a number of times equal to your PB + your Charisma modifier. At 11th level, you can attack with your allies instead of forgoing your next attack, but can still only use this ability once per turn.
Shared Will
Starting when you reach 15th level, your unify your team's defenses in new, profound ways. Each ally within your paladin aura can choose one damage resistance that they own themselves, which is them applied to all creatures in your aura. This resistance must be a permanent effect with no time limit, unless the effect grants resistance as a reaction such as the Orb of Shielding or absorb elements. Once per turn or when an ally enters your aura for the first time they may choose to share their resistance to everyone within the aura of effect, and if a party member leaves your aura the resistance they chose to share ends for everyone within the aura.
Critical Bonds
Starting at 20th level, your connection with your allies enables you to strike with greater force in order to protect them. For each ally you are connected to using your Charging Connection ability, your range for a critical hit extends one for each ally you are connected to, to a maximum of 5 (critical hitting on a 15). Your critical hit range cannot be lowered below 15 by any other ability. Further, you can activate your Charging Connection ability once per turn as a free action and can now use that feature two times your charisma modifier per long rest.
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