Base Class: Barbarian
TBD
Elemental Burst
The magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
Wild Magic
| d8 | Effect |
|---|---|
| 1 | Your Element of choice begins to radiate from you in a 20ft Radius around you, giving yourself and allies resistance to that Element while incuring vunerability to it to enemies. |
| 2 | Your Element of choice begins to surge from within you dealing 2D12 Elemental damage to enemies within 10ft of you and causing enemies hit to take 1d6 Elemental damage whenever starting their turn in the radius. |
| 3 | Your skin begins to surge with magical energy giving you 2D12 Temporary Hit points and immunity to your Element as long as your THP persists, reapply this buff for 1D4 turns. |
| 4 | Your magical energy begins to become refined allowing you to add 2D4 to your Elemental Blast damage as well as choose the elemental type you project |
| 5 | Magic radiates gold around your skin, roll a D4, gain advantage on all actions for that many turns and add double that number plus your proficiency bonus to all damage rolls as Elemental damage |
| 6 | Your magic transfers from your body to your weapon of choice, you may now throw your weapon as an action at advantage doing its normal damage plus 2D4 Elemental, if it hits a target it ricochets |
| 7 | Your mind gains clarity as your body is cleansed of any impurities, remove any negative ailments from your character and gain access to Action Surge for 1D4 turns. |
| 8 | You feel a calm coming from within you as your magic begins to ebb and flow with your thoughts, choose any effect from your list and what element it uses |
Elemental Blast
as an action, you may fire a Elemental Projectile from your shield.
- Elemental Blast: 2d4 damage + Shield AC/ To Hit: Prof + Shield AC
Guardians Intervention
As a Reaction you may leap a distance up to 10 feet to a willing creature(Even if you have no movement left to perform the movement)and begin guarding them inferring either resistance to nonmagic attacks or taking the damage unmitigated to yourself rolling against the AC of who you're defending.
Elemental Infusion
At 6th Level, The magic that surges from within you has begun to infuse itself into your shield granting you new abilities.
You gain proficiency in Shields if you didn't already have it, you also may now infuse your magic into a shield during a long rest.
While infused your shield is considered a Simple Melee weapon and deals 1D12 Bludgeoning damage + Strength modifier as well as 2D4 your elemental damage.
If your shield is not magical it is considered magical for the purposes of dealing damage.
Wellsprings Blessing
At 10th Level, The magic within you begins to calm as you draw from its reservoir of energy.
You now have resistance against your chosen Element, while you're raging you have Immunity.
You have advantage on rolls determining rolls to determine a creatures weakness to the elements.
Cost of Magic
At 14th Level, Your magic has grown within you and now beckons to be released.
As an action while you're raging you can attempt to release the cataclysmic energy within you, if you choose to do so make a Constitution saving throw with a DC of 20.
- On a failure, The wellspring within you is too much to handle as a cascade of magical energy releases from within you dealing -Your level-D12 of your elemental choice to yourself as well as everything within 10 feet of you, this damage bypasses your immunity to said elemental damage.
You also suffer from 3 points of exhaustion.
- On a success, The wellspring within you is tamed and manifested in it's full power at your request, you release the energy from your shield in a 10ft wide 60ft long line dealing 10D10 of your chosen elemental damage.
You may pick the feature used when you rage for the next 1D4 days.
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