Warlock
Base Class: Warlock

Pact of the Seldarine

 

Favored by the Gods

Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest.

Expanded Spell List

The Faebound lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Faebound Expanded Spells

Divine Magic

Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a warlock cantrip or a warlock spell of 1st level or higher, you can choose the new spell from the cleric spell list or the warlock spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a warlock spell for you.

Faebound

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Servant of the Seldarine

Starting at 6th level, you can summon a Sprite companion. The sprite acts as your familiar. When the sprite appears, it gains temporary hit points equal to half your warlock level. In combat, roll initiative for the sprite, which has its own turns. It obeys your verbal commands, and gets a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).

While in your service, whenever you slay any aberration, undead, or evil aligned humanoid, the sprite performs a wake rite to free that creature’s soul to move on in its journey to the afterlife.

The sprite remains in your service until the end of your next long rest, at which point it returns to the Faewild and Corellon's Court.

Once you summon a Sprite with this feature, you cannot use this feature again until you finish a long rest.

Celestial Resilience

Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.

Brad is Cool

Brad is Cool