Base Class: Monk
Monks of the Way of Gunpowder have abandoned their traditional weapons in favor of firearms. Though they may excel with their ranged weapons, they are still formidable foes in close quarters as well. Despite firearms being quite hard to come by otherwise, Gunpowder Monks tend to create their own weapons and ammunition. Those more in tune with their monk training may even be able to use their ki as ammunition.
Gun-fu
At 3rd level, your training has given you proficiency with Firearms, and Firearms with the Light or One Handed properties count as monk weapons when used by you.
If your weapon misfires, instead of being destroyed, it jams, requiring an action to repair it.
Attacking at close range does not impose disadvantage on you.
My Weapon is a Body
Your connection to your weapon has caused a fraction of your very soul to reside within.
At 6th level, your Monk abilities that apply to your Unarmed strikes also apply to firearms, including Martial Arts dice, Stunning Strike, and Ki Empowered Strikes.
Additionally, you ignore the loading property of firearms, and on a short or long rest, you may use an amount of materials equal to 10 gp to create 10 pieces of ammunition. You may use this feature with less materials to create a corresponding amount of ammunition. For example, you may use 3 gp of materials to make 3 pieces of ammunition.
Deft Hands
Your speed in a fight is unparalleled, allowing you to perform special maneuvers with your firearms.
At 11th level, you gain the following actions, which you may perform on your turn.
Fan the Hammer
As an action, spend 2 ki points to make 6 firearm attacks at half range on any number of targets you can see. Ignores reloading and ammunition.
Snipe
When you take the Attack action, as a bonus action, you may spend up to 3 ki points and add that many d4s to either the attack roll or the damage roll. When you use this, it ignores the penalties for long range.
Power Shot
When you hit a creature with an attack from a firearm, you may spend 2 ki points to shove them 10 feet back and halve their movement speed. You may only do this once per turn.
Baptism in Lead
When you and your firearm become one, none who draw your ire will live to see the dawn.
At 17th level, you may strengthen the link between you and your weapon. As a bonus action, for 1 minute, your attacks through Flurry of Blows may be made with a firearm. Additionally, ignore the ammunition property of all firearms during this time, and you may roll an additional damage die with firearms. You can use this feature a number of times equal to your proficiency bonus per long rest.
Previous Versions
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10/10/2022 4:59:13 AM
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10/10/2022 6:00:59 AM
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