Warlock
Base Class: Warlock

You have made a pact with a creature who’s power and majesty is unrivalled on the Material Plane, and indeed on many others. A dragon. Perhaps you were forced into your pledge by the vindictive will of a Chromatic dragon, or you were granted the strength to stand up for your ideals by a benevolent Metallic dragon. Maybe, just maybe, you swore yourself to the unknowable ends of an elusive Gem dragon. Whatever the case may be, the power of these beings, made legends by might and myths by magic, resides within you.

But don’t forget that this power is not yours to keep. What goes around comes around, and dragons, driven by greed above all others, take this creed to heart...

You choose your patron’s kind or determine it randomly, using the Dragon Kind table.

Dragon Kind

d3

Kind

Element (choose one)

1

Chromatic

Acid, cold, fire, lightning, or poison

2

Metallic

Acid, cold, fire, or lightning

3

Gem

force, necrotic, psychic, radiant, or thunder

 

Expanded Spell List

Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The Dragon Expanded Spells table shows the spells that are added to the warlock spell list for you.

Dragon Expanded Spells

Spell Level

Dragon Spells

1st

command

2nd

Dragon’s Breath

3rd

Glyph of Warding

4th

Secret Chest

5th

Legend Lore

 Additionally, you can instead choose a spell that deals damage of the type associated with your patron from any spell list. You can choose a number of spells in this way equal to your proficiency bonus. For example, as a 3rd level warlock, you have 4 spells known, two of which can be from any spell list, so long as they follow the given criteria.

Dragon's Form

At 1st level, your patron has granted you a fragment of its supernatural might, and the knowledge of its dialect.

You can speak, read, and write Draconic.

Additionally, you may use your Charisma modifier in place of your Strength modifier when determining Strength checks, saving throws and attack rolls made using unarmed strikes and weapons with which you are proficient.

Serpent's Sense

At 6th level, you have grown accustomed to the draconic power flowing through you, so much so that you have adapted to its presence within you. You have blindsight with a range of 10 feet and are aware of the presence of magic items within 60 feet of you. You also have advantage on checks made to discern illusions and find your way through caves and other labyrinthian structures. 

Elemental Avarice

At 10th level, your patron has entrusted you with the right to call on its power, but not without a price.

...Literally.

Whenever you deal damage with an attack or spell, you can choose to add extra points to one damage roll of that attack, a number of points up to your Warlock level. When you do so, you must expend a number of gold pieces equal to the extra damage, which immediately vanishes from your person. The damage type is the type associated with your patron.

The tax for using this feature increases by 5 gold pieces every time it is used, and if this extra cost ever exceeds your Warlock level, you are unable to use this feature. The extra tax vanishes when you finish a short or long rest.

Wrath of the Drake

At 14th level, your patron's presence has become so strong within you that it can be felt by others when it comes to collect its tax. whenever money is retrieved from you by the Elemental Avarice feature, each creature of your choice must succeed on a Wisdom saving throw against your Warlock spell save DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. You have advantage on attack rolls against creatures frightened by this effect.

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