Barbarian
Base Class: Barbarian

 Barbarians tap into primal powers, and a Barbarian of this path taps into one of the most ancient and primeval of them all: the power of dragons. Some say this path was born during the Dragon War by mortals tapping into primal powers, others say that only those with latent dragon blood coursing through them can walk this path. What all can agree on is the result is a being to be feared. As with most Barbarian, ones following this path tend toward Chaos, as they contain potent destructive power that paces at the edges of the cage, just waiting to be unleashed. Some, particularly those rare individuals that channel metallic colors, may be exceptions to this tendency. (Credits: KibblesTasty, Art by Forrest Imel)

Draconic Wrath

When you choose this path at 3rd level, when you enter a rage, you can choose to make your Rage bonus damage deal elemental damage matching your draconic type. Additionally, you can you take on aspects of a draconic being, growing savage natural weapons as claws grow from your hands, fangs sprout from your maw, and a vicious lashing tail grows from your back. Your claws deal 1d4 slashing damage, your fangs deal 1d8 piercing damage, and your lashing tail deals 1d6 bludgeoning damage and has the reach property.

Whenever you attack with one of your natural weapons using the Attack action on your turn, if you are not carrying any weapon or shield, you can make a single unarmed strike with your claws as a bonus action.

When you gain this feature, you pick a color, and gain resistance corresponding to the element type of that
color on the following chart while raging.

Dragon Type Element Type
Black Acid
Blue Lightning
Green Poison
Red Fire
White Cold
Copper Fire
Brass Fire
Silver Cold
Gold Fire
Bronze Lightning
Earth Force
Sea Psychic
Sky Thunder

 

When you enter a rage, if you choose to deal elemental damage with your rage, and choose not to transform, you can instead focus your powers into intensifying your elemental power, increasing your Rage bonus damage increases by 1.

Unleashed Savagery

Starting at 6th level, once during a rage, as part of the Attack action, you can unleash your Rage into pure energy, exhaling a blast of elemental power. Creatures within 15 foot cone must make a Dexterity saving throw. The DC of this saving throw is 8 + your proficiency modifier + your strength modifier. A creature takes 6d6 damage of the Elemental Type of your Dragon Type on a failed save.

The damage and range of this breath weapon increases at 10th level (to 8d6 in a 30 foot cone), and 14th level (to 10d6 in a 60 foot cone). Starting at 18th level, you can use this breath weapon twice per rage, but only per turn.

Primal Weapons

Additionally at 6th level, the natural weapons you gain while raging now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Dragonhide

Starting at 10th level, the marks of your Draconic path no longer entirely fade when you are not raging, and heavy scales grant you resistance to bludgeoning, piercing, and slashing damage from nonmagical sources even when you are not raging. Additionally, you gain resistance to your Dragon Color's Elemental Type when not raging.

Tyrant of the Skies

By 14th level, when you enter a rage, you can choose to have massive dragon wings sprout from your back. If you are not wearing heavy armor, you gain a flying speed equal to your movement speed.

If you choose to manifest natural weapons and wings when you enter a rage, you can choose entirely take on a draconic form while raging, becoming Large sized. When you take on a full draconic form, you choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it.

Path Of The Dragon Image