Artificer
Base Class: Artificer

Most artificers dedicate their craft to the wonders of magic items. In those that are capable of bringing to the world that what is forbidden or forlorn for the typical wandering swordman. Yet, there are some others. There are those dedicated to all magic items, even those that are often forgotten; Those that are not capable of sealing a chasm with a snap of their fingers, nor are they able to darken the sun at their whims, but rather, they also place their marveled sight upon the more mundane variety of magic items, those that do not as much, but are equally precious by their gaze. Whether passionate archeologists or collectors of long forgotten relics, or greedy merchants, keeping interest on the small magicks in life, Trinketers possess an incredible collections of magical minor trinkets for every situation.

Trinketer Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Trinketer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Trinketer Spells

Bonus Proficiencies

At 3rd level, you become proficient in the Arcana and History skills.

Chest of Wonderful Contents

At 3rd level, you finish crafting a magical treasure chest that contains a variety of magical gadgets you have collected.

Choose 3 items from the Wondrous Trinkets list below. These items are magically stored within the chest, and you can retrieve one item of your choice from the chest as an action. You can do so a number of times equal to your Intelligence modifier. Afterwards, you cannot summon another item from the chest until you finish a long rest. If you pull another item from the chest, the first item instantly disappears.

If the Chest was lost, you can magically retrieve it during a short rest, making it reappear before your eyes. However, if it were to be destroyed, you'll need to make another one during a long rest, for it is not easy to create another chest of such properties. 

Each time you gain a level in this class, you choose one additional item to add to the chest's contents, and you may also replace one item inside with another of your choice from the Wondrous Trinkets list.


Wondrous Trinkets

  • Bead of refreshment
  • Boots of false tracks
  • Candle of the deep
  • Charlatan's die
  • Cloak of many fashions
  • Clockwork amulet
  • Ear horn of hearing
  • Hat of vermin
  • Heward's handy spice pouch
  • Horn of silent alarm
  • Lock of trickery
  • Mystery key
  • Orb of direction
  • Orb of time
  • Pole of collapsing
  • Rope of mending
  • Staff of adornment
  • Tankard of sobriety
  • Talking doll
  • Wand of pyrotechnics
  • Billowing cape
  • Wand of smiles

Greater Tinkering

At 5th level, you've greatly improved at investing a spark of magic into mundane objects:

Items affected with this feature can now be of Small size or smaller and bear up to two properties at a time. Additionally, there are some changes to the list of properties you can imbue into mundane items:

  • The object sheds bright light of a chosen color in a 10-foot radius and dim light for an additional 5 feet. The object can, alternatively create non-magical darkness around it, in a 10-foot radius, and creating an area of dim light for an additional 5 feet.
  • Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 30 seconds long.
  • The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away, and it is undistinguishable from the real sound it mimmicks.
  • A static, or animated visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. If this effect is to be animated, it cannot be longer than 6 seconds long, and will loop continuosly.

The chosen properties last indefinitely, and can be ended early from afar (as long as you can see them) with your action.

At 9th level, you can imbue objects of Medium size or smaller, and with up to three properties. At 15th level, you can imbue objects with up to four properties.

Sense of the Trinket Holder

At 9th level, you develop an unnatural ability to sense magical items that may surround you. Whenever you enter a room, you may choose to roll an Arcana (Int). If you roll a 15 or higher, you gain knowledge of the general position of every magical item inside that room, and its rarity. This class feature may not reveal if the item is cursed, what it does, its origin, nature, behaviour, or any other characteristic of said magical item. You can use this feature a number of times equal to your proficiency bonus.

Master of the Wondrous Chest

At 15th level, you become truly entangled with your Chest of Wonderful Contents, giving you certain control over it, that was before, unimagined. The Chest of Wonderful Contents behaves as if under the effects of Mage Hand. The Chest of Wonderful Contents will not be able to move ever more than 30 feet away from you. You can move your chest, make it retrieve a trinket by itself, or perform simple actions, such as those that would not require opposable thumbs, nor appendages, with your bonus action. You can, additionally, retrieve trinkets from it with your bonus action, instead of your action.

You can now magically retrieve your Chest of Wonderful Contents in an hour, if it were to be lost, and you can now create a new Chest of Wonderful Contents within a short rest.

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