Base Class: Barbarian
Beastial Instincts
Beginning at 6th level, you become more attuned to the predatory movement and senses of your monstrous half.
Your Dexterity is increased by 1 to a maximum of 20.
Natural attacks in wolf form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
You can use your bonus action to leap up to your walking movement speed in any direction.
You can use your action to assume the form of a wolf (this transformation works in the same manner as the spell polymorph), but you can only use it to assume the shape of a wolf or a dire wolf. While transformed, you retain your Intelligence, Wisdom, and Charisma scores. Once you use this ability, you can't do so again until you finish a short or long rest.
Wolfs Embrace
When you choose this path at 3rd level you gain the ability to transform into a werewolf as a bonus action (using the PoL Werewolf stat block). PoL Werewolf gains Ability Score Increase at 4th, 8th, and 12th level following the rules in the PHB (Feats cant be taken by werewolf).
You gain proficiency in perception checks.
You gain dark-vision to 60ft.
While not transformed, you can make one claw attack as a bonus action. You use the attack bonuses and damage of your werewolf form for this attack. In addition, while you are in your werewolf form you can perform a powerful bite attack instead of one of your regular attacks.
You make a melee weapon attack without any bonuses against a creature within 5 feet. On a hit, the target takes 1d12 + Strength modifier of piercing damage. The damage dice increase to 2d8 at 5th level, 2d10 at 11th level, and 2d12 at 17th level. You can use the bite attack a number of times equal to your proficiency bonus, and you regain your uses after finishing a short or long rest. You gain proficiency in intimidation and can cast the cantrip thaumaturgy to briefly alter your features to that of your wolf form.
Pack Tactics
Beginning at 10th level you can summon wolf allies to aid you.
At 10th level, you can summon 4 wolves or 2 dire wolves, and at 12th level, you can summon 1 werewolf. Creatures summoned this way will remain for 1 hour or until dismissed. If you fall unconscious or are killed summoned creatures will act as they would if found in the wild. You must complete a long rest before using this ability again.
Alpha
Beginning at 14th level you can choose to bestow the gift of lycanthropy onto another creature. Whenever you make a vicious bite attack you can choose to, as a Bonus Action, cast the Bestow Curse spell and turn the creature into a werewolf. The creature is unwilling it must make a Constitution saving throw DC= (10+proficiency moddifier+CON modifier). On a successful save the creature resists the effect and is immune to your curse forever. On a failed save the creature is cursed with lycanthropy and will transform during the next full moon. This effect can only be removed using the Remove curse spell, but it must be performed before the first transformation otherwise the curse is permanent.
Previous Versions
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