Base Class: Barbarian
You have died. However, instead of a boring trip to the realm of souls as your body crumbles to dust, you have formed a pact with the chainsaw devil and gained a dark and terrible power. It is a power which will allow mighty chainsaws to grow from your body, a power which will allow you to rip apart your foes. A power which could even grant you three meals a day and a warm bed. Whatever you do with this power, its terrible strength is yours and it is up to you to see your dreams realised with horrifying ferocity.
chainsaw man
Until the rage ends, you manifest natural weapons in the forms of chainsaws and a vicious maw. They both count as simple melee weapons for you, and you add your Strength modifier to the attack and damage rolls when you attack with them, as normal. You cannot use either weapon while you are holding another weapon or wielding a shield.
Unbound Chain
At 10th level, while raging, you can attempt to grapple a creature that is up to 30 feet away from you. When you successfully grapple a creature that is further than 5 feet away from you, the creature's speed is not 0 but may never move further away from you while they remain grappled. You can attempt to reel in a creature which you have grappled in this way by expending 2 feet of movement for every 1 foot you move them towards you. When a creature grappled in this way has been moved to within 5 feet of you, it follows the normal rules for grappling.
Also at the start of each of your turns, you can deal 1d4 slashing damage to all creatures grappled by you and to all creatures grappling you while you have your chainsaws manifested.
The Devil that Devils Fear Most
Once during each of your turns, when you hit a creature with an attack using one of your natural weapons, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn. The DC equals 8 + your proficiency bonus + your Constitution modifier. If the creature is a fiend, it loses any immunity to the frightened condition against this feature. While there is at least one creature that is frightened of you, you gain a +2 bonus to your AC and your attack and damage rolls made with your natural weapons.
Eater of names
At 14th level, if you devour the body of a fiend over the course of 1 minute you may cause its true name to be erased from existence. A fiend whose body has been devoured can never be resurrected or returned to life by any means.
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