Sorcerer
Base Class: Sorcerer

You are born from a powerful archfey or your bloodline is altered by the spirits of the feywild.

 

Fey blood

Your fey ancestry protects you, giving you advantage on saving throws against being charmed and magic can't put you to sleep.

If you pick the seelie court at level 1 you learn the faerie fire spell, additionally, if an enemy creature is affected by this spell their walking speed is reduced by 10ft whilst under the spell's effect.

If you pick the unseelie court at level 1 you learn the false life spell, when you cast this spell you can chose one ally within 30ft of you and they gain temporary hitpoints equal to what you rolled.

Druidic magic

Your link to the feywild allows you to learn spells normally associated with the druid class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Fey origin

At first level you pick the origin of your fey blood line, pick between the seelie or unseelie courts, this will determine some additional spells you receive as well as impact your class features at later levels.

Seelie court

You represent the vibrant and tricksy energy of the feywild, you gain additional features at levels 1st, 6th and 14th.

Unseelie court

You represent the gloom and misery of the feywild, you gain additional abilities at 1st, 6th and 14th level.

Fey movement

Starting at 6th level, your walking speed is increased by 10 feet and you can move through rough terrain created by plants without penalty while wearing light or no armor and you are not using a shield.

If you picked the seelie court at level one, as an action you can chose one creature within 60ft, this creature must make a wisdom saving throw. If they fail they are marked. A marked creature has disadvantage on constitution saves on maintaining concentration on spells, as well as disadvantage on attack rolls with spells and weapon attacks against you. This ability lasts for one minute.

 

If you picked the unseelie court at level 1, as a reaction to being damaged by a ranged attack, you surround yourself in magical darkness for 30ft, you gain magical darkvision for 20ft as well as resistance to damage dealt by projectiles whilst you stand in this area. This ability lasts for one minute.

Cunning step

Starting at 14th level, when a creature you can see makes an attack roll against you, you can use your reaction to cause another creature you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, you and that creature both teleport, swapping places.
This can only be done the amount of times equal to your proficiency bonus per long rest.

If you picked the seelie court at level 1, you gain immunity to the charmed condition.

If you picked the unseelie court at level 1, you gain immunity to the frightened condition.

Fey blessing

As an action, you grow fairy wings which give you 60ft of flying speed, all enemies who end their turn within 10ft of you must make a wisdom saving throw (equal to your spell save dc) and on a failed save they take your sorcerer level in psychic damage and have their movement speed reduced by 15ft.

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