Rogue
Base Class: Rogue

Most assassins kill and get out while flaming assassins study the art of controlling fire with their minds killing and burn turning their targets into ash

Set ablaze

At 3rd level as an action you can use a bit of pyrokinesis and set any weapon you weld of fire

Your weapon does and extra 1d4 fire damage (this increases to 2d4 at level 5, 3d4 at level 7, 4d4 at level 9, and 5d4 at level 11)

The amount of time you are able to use this is your proficiency bonus + Int modifier and you regain all expended uses after a short or long rest 

Knowing flames

At 3rd level your pyrokinesis lows you to redirect some fire away from you but not all of it

Fire ball

At 9th level you gain the ability to create a ball of fire 

the opponent must make a dex saving throw (dc=8+proficiency bonus+int modifier) on a fail they take 3d8 fire damage and 1d6 physic damage and half as much as much on a success

The amount of times you can use this is equal to your proficiency bonus and you regain all expended uses after a long rest

Mastery of flames

At 13th level you now have immunity to fire damage (any other damage still applies 

Master of Fire

At 13th level as an action you can summon a Fire elemental that is completely loyal to you and your alias

the elemental gets it’s own initiative roll and you control it on its turn

the elemental disappears after an hour or if it’s HP goes to 0

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