Base Class: Fighter
Also known as Dragon Knights or Dragonslayers, the archetypal Dragoon emulates the grace and power of dragons. To a Dragoon, combat is an acrobatic affair, using powerful leaps and aerial strikes to shatter their foes' defenses with weapons that blaze with elemental energy.
Draconic Attunement
When you choose this archetype at 3rd level, you learn to read, speak, and write Draconic. You also choose one of the types of dragon below.
The damage type associated with your chosen dragon is used by other features from this archetype. You can choose a new type whenever you finish a long rest.
DRAGON DAMAGE TYPE
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Silver Cold
Gold Fire
Green Poison
Red Fire
Copper Acid
White Cold
Amethyst Force
Crystal Radiant
Emerald Psychic
Sapphire Thunder
Topaz Necrotic
Skystrike
At 3rd level, you can use a bonus action to gather elemental power in your legs. Your jump distance triples until the end of your turn, you no longer need to take running starts to increase your jumps' length and height, and any falling damage you take during your turn is reduced by an amount equal to 5 times your fighter level. In addition, while jumping, you don't provoke opportunity attacks.
If a jump that you make during the same turn brings you within reach of a creature, you can use your action to make a melee weapon attack against it. The attack has advantage if the target is also airborne. In addition to its normal damage, the attack deals an additional 1d6 damage of the same type as your Draconic Attunement for every 10 feet that you traveled during the jump. If you hit a creature in mid-air, the number of d6s is determined by the total distance that you would travel during the entire arc of the jump, not the distance you have traveled so far (including distance back to the ground).
You can make this special attack 3 times, and regain all expended uses when you finish a long rest.
When you reach 5th level in this class, the attack deals an additional 1d6 damage of the same type as your Draconic Attunement, regardless of how far you traveled. This bonus increases to 2d6 at 7th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 18th level in this class.
Dragonhide
At 7th level, supernatural resilience and sleekness fill you. You gain resistance to your Draconic Attunement damage type, and can exceed your normal movement after Skystrike amplifies your jump distances so long as you only move to jump during your turn.
Plunging Spear
Starting at 10th level, when you use the bonus action attack granted by Skystrike, creatures within 5 ft of you when you land take thunder damage equal to half your fighter level. Additionally, your Skystrike bonus damages ignores resistance to your Draconic Attunement damage type.
Wyrm's Stamina
At 15th level, when you roll initiative and have no uses of Skystrike's bonus action attack remaining, you regain one use.
Wyvern Knight
At 18th level, your attunement to draconic souls cannot be matched. Once per day you can cast find greater steed, which summons a wyvern instead of the normal options. If you are mounted on the wyvern, you can use the attack granted by Skystrike without jumping. Instead, when you use the bonus action granted by Skystrike, your wyvern flies up to its speed, and the weapon attack deals 1d6 damage for every 10 feet the wyvern flies.
Previous Versions
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10/13/2022 11:25:30 PM
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