Base Class: Warlock
These warlocks patrons are often beings who are fairly non-powerful, or who do not grant the warlock much magic. Because of this, these warlocks use every bit they can, finding new ways to be efficient in their spellcasting and use of invocations.
Expanded Invocations
This warlock gains extra Eldritch Invocations, on top of the existing invocations. Starting from level 1, you may know an extra invocation (for that level only). You may also learn permanent extra invocations at levels 6, 10, 14, and 17. At level 18 you should know 12 invocations.
LEVEL INVOCATIONS KNOWN
1 1
2 2
3 2
4 2
5 3
6 4
7 5
8 5
9 6
10 7
11 7
12 8
13 8
14 9
15 10
16 10
17 11
18 12
19 12
20 12
Empowered Destruction.
Starting at 1st level, you learn the Eldritch Blast Cantrip. This does not count against your number of known warlock cantrips. You also add half your proficiency bonus, rounded up, to the damage of any attack made with Eldritch Blast.
Spell Savvy
Starting at 6th level, whenever you cast a warlock spell using a warlock spell slot, you may roll a d12. On a 1, you regain all spent warlock spell slots, as you would from a short rest.
If you roll a 2 or 3, you just regain one spell slot.
On a roll from 4 to 8, you gain temporary hp equal to the level of the spell cast plus your proficiency bonus.
At level 11 you roll a d10 instead of a d12.
Student of the Ancient Ways
You are extremely skilled at finding what effectively amount to loopholes in both your contract and the weave itself, and are able to eke out extra power from your spells. You may add your Intelligence modifier to your bonus to hit and the saving DC of your warlock spells, including cantrips. This bonus may not exceed +3, regardless of your Intelligence modifier. This bonus does not apply to spells cast by Mystic Arcanum.
Eternal Magic
When you use any instance of your Mystic Arcanum, you may roll a d6. On a 6, that specific instance is restored. You may not use this new instance to cast the same spell.
If a spell cast from Mystic Arcanum misses or is totally negated (such as counterspell or being saved against where the target/s take zero damage) then you roll a d4 instead of a d6. If the d4 roll fails to restore the use, you gain temporary hit points equal to the level of the mystic arcanum in question plus your proficiency bonus.
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