Rogue
Base Class: Rogue

Your origins are mysterious and unknown. Whether blessed or cursed by a being of great power, left to dwell too long close to the lower planes of existence, one thing is for certain, they find their home where no light shines. This order is one of the thieves' guild most well guarded secrets.

Umbral Vision

Starting at 3rd level, Your eyes are adapted to tenebrosity. You can see normally in darkness, both magical and nonmagical, to a distance of 90 feet.

Shadow Walk

At 3rd level, You gain the ability to step into the shadows. While hiding, you can walk the knife edge of visibility and seemingly disappear. While successfully hiding, you may become invisible at will.

You may use this feature a number of times equal to your wisdom modifier (Minimum of 1) before completing a short rest.

Night Stalker

At 9th level your adaption to the darkness means you now prefer the night.
Your Perception and Investigation rolls performed in low light or darker are now performed at advantage.

One With Shadows

At 13th level you no longer have to take your Action or Bonus action to take the Hide action; you are always considered hidden if you are obscured at all and your Stealth is 10+ your Stealth modifier

Vanisher

At 17th level, Your mastery of the night makes you nearly invisible. You gain the following benefits:
* You can hide even when a creature can clearly see you.
* When you make noises, you do not reveal your position.
* While moving using stealth, you can’t be tracked by nonmagical means unless you choose to leave a trail.
* You have unlimited uses of Shadow Walk

Previous Versions

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10/14/2022 11:17:03 PM
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