Monk
Base Class: Monk

You have studied the fighting techniques of Holy Warriors, allowing you to convert your Ki into devastating bursts of damage.

Divine Protection

Starting when you choose this tradition at 3rd level, your Hit Point Maximum increases by 1 for every level you have in this class. In addition, when you hit an enemy with an Unarmed Strike or a Monk Weapon, you can expend a Ki Point to deal an additional 2d8 Radiant Damage to the target.

Heavy Weaponry

Starting when you choose this tradition at 3rd level, you gain Proficiency with either the Longsword, Battleaxe, or Warhammer. This weapon counts as a Monk Weapon for you.

Healing Touch

At 6th level, you gain the ability to heal the wounds of yourself and others. You have a pool of healing energy with a number of Hit Points equal to 5 x Half your Monk Level. As an Action, you may Touch a creature, restoring a number of Hit Points up to the maximum in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one Disease or neutralize one Poison affecting it.

In addition, you may spend 2 Ki Points to cast the Cure Wounds spell at 2nd level. You may only target yourself when you cast the spell in this way.

Courageous Soul

When you reach 11th level, you gain Immunity to the Frightened Condition.

In addition, you may use your Action to spend a Ki Point on a target within 10 feet of you. When you do so, the target is cleansed of any effect causing the Frightened Condition.

Divine Fist

By 17th level, your soul contains pure Divine Energy. As such, your Unarmed Strikes now deal Radiant Damage and ignore Resistance and Immunity to Radiant Damage.

In addition, your Constitution Score increases by 2, to a maximum of 22.

Lastly, when you spend a Ki Point to use Flurry of Blows, the targets take an additional 1d8 Radiant Damage on a hit.

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