Base Class: Paladin
The Oath of the Woven is an order as obscure as they are rare. Paladins born from noble spellcasters, be it the abjuration wizard who protected a city from the meteors that threatened it, or the cleric that fought back liches with all they had to protect innocents, these individuals are chosen by the Weave itself after proving themselves as powerful righteous knights, now tasked to protect those that practice the Weave from those who wish to harm them, and to protect innocents from those that abuse magic to harm those without. The Oath of the Woven are intricately knitted with the Weave itself, for gone are the days of indifference, as the Weave extends a helping hand to all with its chosen warriors.
Note: When you plan to take this subclass, your level 1 multiclass need 13 in both strength and the spellcasting modifier from Wings of the Weave, instead of 13 in Charisma score.
TENETS OF THE OATH:
Safeguard: You must do all that you can to protect those that practice the Weave and shares its fruits with the world.
Alleviate: You must always provide aid to those mistreated, exploited or abused by harmful magics.
Oversee: To all that who wish to abuse the rules of the Weave and bring danger to the world, beware the wrath of the chosen.
Chosen: You were chosen by the Weave, to protect and preserve, as you did before being chosen. Uphold those values, and revere the Weave for what it stands for.
Wings of the Weave
When you choose this subclass, pick one out of the following:
Intelligence
Wisdom
Charisma
All your paladin class features that require Charisma must now use the chosen spellcasting modifier in its stead. This cannot be changed later.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
Spark of the Weave: You can use your Channel Divinity to have an ally regain a spell slot (Of level no higher than half your proficiency bonus) as well a number of temporary hit points equal to your paladin level.
Woven Bridge: You can use your Channel Divinity as a reaction to allow an ally succeed on a concentration check should they fail one.
Aura of the Woven
Starting at level 7, friendly creatures benefitting from your Aura of Protection now have advantage on the concentration check to maintain concentration on a spell.
Woven Augmentation
Starting at level 15, you can augment your aura's connection to the Weave, allowing for the Weave to aid in the success or failure of the spells casted in or into your aura.
When creatures in your aura is targeted by a spell, you can impose advantage or disadvantage on the subsequent saves as a reaction.
You can only do so a number of times equal to your spellcasting modifier per long rest.
Loom of the Weave
At level 20, once per long rest, you enter a state as a conduit of the weave on this plane as an action or a bonus action. For the duration of the next minute:
- You can cast your 1st level spells without expending a spell slot.
- Friendly creatures in your aura, including yourself are considered to be under the effect of Globe of Invulnerability.
- Allies can add your spellcasting modifier to checks required for counterspell, dispel magic or similar magics.
Once you use this ability you cannot use it again until you finish a long rest.
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