Base Class: Ranger
Urban Hunter's gain access to abilities that allow them to better navigate, track, and fight in the bastions of civilization. Cities often have hidden or lesser known paths and hideouts and an Urban Hunter knows them well. They learn to mark a target to keep it from escaping through winding streets and crowds. They learn to use the it surroundings to their advantage, even deflecting attacks by utilizing nearby objects. Finally, they will learn how to maneuver through the metropolitan terrain at high speeds and disappear into the sea of faces at will.
Street Runner
You gain a climbing speed equal to your walking speed
You are able to pass through another creature's space by spending 1 extra foot of movement for every foot moved
Squeezing into a space one size smaller than you does not cost extra movement
You do not take damage from falling 15 feet of less
Shot Caller
Once per turn when you hit a creature with a weapon attack, you may mark it as your Target. You have advantage on Wisdom (Perception) checks made to track your Target. The next time that you hit your Target you add 1d8 to the damage roll and the creature ceases to be marked in this way. A creature ceases to become your Target after you finish a short or long rest.
City Guide
You gain the benefits of your Natural Explorer feature while in an Urban environment
Improvised Defenses
Does a defence
Mobile Offense
Does a offence
Hidden in the Crowd
Does a hide