Base Class: Warlock
The primordials are elementals hailing from the elementals realms. they are raging, courageous, selfish, patient. They are the primordials who binds the material planes and its elements. A power who many warlock seeks to acquires. From fire to Air, passing by Water and Earth, each elements brings its own set of abilities. Choose wisely and make yourself a powerful primordial warlock. may you choose distance or close range, your enemies will always feel your wrath.
Primordial Potential
Starting at 1st level, you gain the ability to channel energies from the primordial planes.
- You gain a pool of Primordial Energies equal to your level in the warlock class.
- After a hit of your weapon, you can spend up to 3 primordial energies to add a d6 Fire, Cold, Lightning or Thunder damage to your weapon.
You regain the uses of your primordial energies after taking a short rest.
Primordial Resistance
At 1st level, you acquire the primordial resistance.
Your primordial patron allows you to be more resilient to damage from the elemental planes.
You gain resistance from Fire, Cold, thunder or lightning damage as you choose.
You can change this resistance after doing a short rest.
Elemental Affinity
Starting at 6th level, You can add one more effect, from the list below, when you hit a creature.
- Fire : Spend 5 Primordial Energies to deal 3d6 fire damage to all creatures 5ft of the target.
- Water : Spend 3 Primordial Energies to restrained the target in ice. The target makes a DC {{savedc:cha}} Constitution saving throw or be Stunned until the end of your next turn.
- Air : Spend 1 Primordial Energies to push the target 5 feet back.
- Earth : Spend 1 Primordial Energies to knock the target prone.
Earth, Wind and Fire
At 10th level, You can unleash the primordials within. As an action, you gain the following abilities for 1 hour.
- You gain a flight speed while moving. afterward you fall back to the ground.
- You can breath fire, as an action, that deals 8d6 to creatures in a 15ft cone or half that damage to those who succeed on a dexterity saving throw against your spell save DC.
- Your skin becomes solid as rock, you gain damage resistance to piercing, slashing and bludgeoning damage.
Once you have used this ability, you regain its uses only after taking a long rest.
Primordial Champion
Starting at 14th level, You are filled with elemental energies. You can transform into an elemental of your choosing by spending up to 11 of your Primordial Energies.
- That elemental form cannot exceed a CR equal to the number of primordial energies you spent.
- If you die while in elemental form, you revert to your original form.
- All the stats of the elemental and all of its abilities, you can use at the exception of Intellect, Wisdom and Charisma which you keep yours.
Previous Versions
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