Base Class: Wizard
As a wizard, you'll often find that there are many times when the correct option is to cast one of the dozens of spells at your disposal. But occasionally, you'll find you've neglected the most important spell of all: PUNCH!
This subclass was created as part of the Subclasseptember 2022 challenge!
Muscle Mage
When you take this subclass at 2nd level, you learn to magically manipulate your body, increasing muscle growth and promoting angiogenesis. Your hit point maximum increases by 2, and increases by 1 again whenever you gain a level in this class.
Additionally, the muscles that coat your body act as protective barriers. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Magefist
Also at 2nd level, you learn to empower your body as a weapon. As a bonus action, you can expend a spell slot of 1st level or higher to gain the following benefits for 1 minute:
- Your unarmed strikes deal 2d6 force damage in place of the normal damage of your unarmed strikes. This damage increases by 1d6 for each level of the spell slot expended.
- When you make an unarmed strike, you can use your Intelligence modifier, instead of Strength, for the attack and damage rolls.
- You add your Intelligence modifier to Strength checks and saving throws.
Arcane Strike
At 6th level, you gain the ability to burn the magic infused within your body to further empower your fists. When you cast a spell, you can make an unarmed strike as a bonus action. If the spell was a spell of 1st level or higher, your current and maximum hit points decrease by the level of the spell slot expended when you take this bonus action.
Biomagical Sculpting
At 10th level, your body further adapts to magical enhancement, expending only a fraction of your magic to achieve the same strength. When you expend a spell slot of 2nd level or higher to enter your Magefist form, you regain one expended spell slot. The slot you regain must be of a level lower than the spell slot you expend and can’t be higher than 5th level.
Burning Muscles
At 14th level, you can burn through your magically-created cells for a burst of energy. Once per turn, when you attack a creature with an unarmed strike, you can decrease your current and maximum hit points by 10 to make two additional unarmed strikes.
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Posted Oct 16, 2022This homebrew subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/JpvEWpdiuR3I