Base Class: Wizard
Necromancers are servants of death itself. They harness the power of death and undeath to control spirits of the Dead to raise armies and avoid death. Necromancers can use spells to resurrect the dead and put them under their control.
Necromany Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an necromancy spell into your spellbook is halved.
Black heart
Starting at 2nd level, you gain a resistance to necrotic damage and cannot be poisoned. Also, you can cast the spell Animate dead at will as a fourth level spell 3 times a day (recharges after a short rest) your unarmed strikes deal necrotic damage instead of bludgeoning.
False life
starting at 6th level, you can spend spell slots to regain a small portion of hit points. Spending higher tiered spell slots increases the amount of hp regained. 1st=5hp
2nd=7hp 3rd=10hp 4th=13hp 5th=15hp 6th=17hp 8th=25hp 9th=30hp
you can use this ability 3 times before you have to take a long rest.
Blackened soul
beginning at 10th lever, whenever you cast animate dead the corpse is instead animated permanently or until dispelled. Also, if you use higher spell slots for this spell, you can add 10 more corpses or bone piles per extra spell slot. Also, you can enslave up to 2 undead with an intelligence of 12 or lower. The creature must succeed a charisma check equal to your spell save DC plus 2, the creature has advantage if it has an intelligence of 10 or higher.
Avoid the grave
Starting at 14th level, when reduced to 0, you can spend spell slots of 5th level or higher and instead of doing death saving throws, are instantly revived to 1 hp. Spending higher spell slots increases the amount of health you start with, 5th=1 6th=3 7th=10 8th= 15 9th=25
recharges after a short or long rest
Previous Versions
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