Base Class: Wizard
Divine magic is widely seen as a gift from the gods or other higher beings. Clerics and paladins gain powers through their prayer and devotion to a deity, while druids and rangers gain their strength through a deep connection through the land. These powers are thought to be exclusive to those with connections to higher entities, but it is not so.
The Archivist is a wizard that can cast spells from divine sources, studying the prayers and rituals used to cast them. Though Archivists typically do not revere a single deity they do have great respect for most, if not all deities, and usually worship pantheons as a whole. They often carry or wear multiple holy symbols from a variety of deities and their knowledge of lore is unparalleled.
Archivist Magic
At 2nd level, an Archivist takes their first and most important step down the path of the divine: studying prayers and rituals. Starting at this level, and every level hereafter, an Archivist may select one of their new spells from the Cleric, Druid, or Paladin spell list. This spell counts as a Wizard spell for the Archivist. In addition, an Archivist may copy a spell from a spell scroll into their spellbook if that spell if that spell is a Cleric, Druid, or Paladin spell, and that spell counts as a Wizard spell for the Archivist.
Lore Mastery
At 2nd level, an Archivist gains proficiency in the Nature and Religion skills. In addition, pick two of the following skills: Arcana, History, Nature, and Religion. The Archivist's proficiency bonus is doubled for the two selected skills.
Proficiency Increase
In the second Level, the Archivist may select 2 of the following skills: Arcana, History, Nature and Religion. The archivist's proficiency bonus is doubled for the two selected skills.
Touch of the Mystic
At 6th level, an archivist learns to pull a small amount of divine power into themselves, granting them a divine benefit. You have a pool of d6's equal to your Wizard Level +1. As an action. you can touch a creature and expend any number of d6's in your pool and roll them, choosing to either heal that creature for the amount, or to deal radiant or necrotic damage (your choice) in that amount. If you choose to deal damage, the creature makes a Constitution saving throw against your spell save DC, taking half the damage on a sucess.
Your pool of d6's restores after taking a long rest.
Divine Infusion
Beginning at 10th level an archivist leans to infuse divine power into spells that would not otherwise be fueled by the divine. When you cast a spell from the wizard spell list that deals damage, you may choose to change all damage from that spell to necrotic or radiant damage. (Your choice.) The spell is otherwise unaltered.
Once you have used this feature, you may not do so again until you have taken a short rest.
Mystic Theurgy
At 14th level, an archivist's magic is is neither uniquely arcane or divine, as their mastery blends the two. This confers the following benefits:
-When preparing spells, you may prepare one spell of any level that you can cast from the cleric, druid, or paladin spell list. This does not have to be a spell you know.
-When someone attempts to counter a spell you cast, your spells count as one spell level higher than they are for the purposes of Counterspell and similar effects.
-Other creatures have disadvantage on any checks made to read oyur spellbook or identify a spell that you are casting.
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