Warlock
Base Class: Warlock

You have made a pact with a dark lord who used to be a God once. Jealousy and desire led to him to hatred. Hatred transformed the being, now his aim is to dominate. This being desires the corruption or destruction of all things. You shall either serve him willingly or be his slave. His servants are remade in the image their master has seen fit: flame and shadow. He encourages his servants to decieve or pursuade others to serve him. This leads his followers to blend into societies or start wandering the world to spread their master's call.

Expanded Spell List

The Dark Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, earth tremor

2nd

enlarge/reduce, scorching ray

3rd

fireball, revivify

4th

fire shield, phantasmal killer

5th

flame strike, hallow

Dark Lord's Armory

At 3rd level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with martial weapons. You also feel the flame and shadow from within cloacking your skin. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

You also learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

Intimidating Presence

Starting at 6th level, others start seeing your corrupted soul through your fiery eyes. You can use Fear once per short or long rest without using a spell slot.

Flame and Shadow

Starting at 10th level, your heart burns more than it used to. Yet it doesn't shine, it darkens. You gain resistance to fire damage, you gain Devil's Sight and the ability to cast Darkness once per short or long rest without using a spell slot. 

Hurl Through Hell

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Flame And Shadow Image

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