Base Class: Bard
A college of Shanties bard is one who has learned to love and embrace the freedom of the open sea. They tell tales of struggle, love, and most importantly, pirates. They use their abilities to help their allies all at once with powerful music and storytelling.
Bonus Proficiencies
At 3rd level you gain proficiencies in thieves tools, and water vehicles.
Camaraderie
Starting at 3rd level, you gain the ability to inspire your whole crew at once. As a bonus action, you can expend a use of your bardic inspiration choose a number of allies within 60 feet of you equal to your proficiency bonus. Each ally gains temporary hit points equal to the number rolled on the die. In addition, each ally gains a plus one bonus to attack rolls for each other ally they have within 60 feet of them. This effect lasts until the end of your next turn.
Raise Up
Starting at 6th level, when an ally within 30 feet of you makes a strength check, a strength saving throw, or a saving throw against being restrained, grappled, stunned, or moved against their will, you can use your reaction to give them advantage on the roll. You can use this feature a number of times equal to your proficiency bonus, recharging on a long rest.
All Hands On Deck
Starting at 14th level, when an ally becomes affected by your Camaraderie or Bardic Inspiration feature, they can immediately use their reaction to move up to their speed and make one attack action.
Previous Versions
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