Base Class: Barbarian
For some barbarians, they relish in amongst chaos to serve their means - it being the demise of those who dare challenge them. Yet, none are more deadly than those empowered by the depths of hell itself. The Path of the Hellish Wrath is a path of chaotic fury and mighty flames engulfing those around you.
You must have a Strength of 13 or higher to multiclass in or out of this class.
Unworldly Fortification
Starting when you choose this path at 3rd level, as a bonus action your AC [armor class] increases by 2 and you gain resistance to poison, necrotic, slashing, and force damage for 1 minute. However you become vulnerable to radiant damage.
Hellish Rage
Beginning at 6th level, you add 1d10 fire damage to all attacks when raging but your AC drops by 2. Whenever a critical attack is made against you add an additional 1d10. However your AC drops by 1 per add damage dice.
Inferno
Beginning at level 10, as a reaction you can cause a 50ft sphere of blue fire to erupt from you engulfing those around you. Creatures within range must make a DC 15 [+ intimidation] Constitution saving throw or take 2d12 fire damage. If enraged, creatures take an additional 1d6 [+constitution] fire damage overtime. Overtime effect ends when rage is no longer active.
Sinful Art
Beginning at 14th level, whenever you take damage from a creature within 5ft of you, you can use a reaction to absorb half the damage and make a melee weapon attack against the creature. The creature must make a DC 15 [+ charisma] Constitution saving throw or take the damage from the stored hit.
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