Fighter
Base Class: Fighter

Mist Breathing is a Breathing Style that mimics mist, specifically the obscurity of mist, and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques and forms involve swift strikes and movements performed in a unique pattern that obscures the opponent's senses and surroundings as if the battlefield were enveloped in mist. Users of Mist Breathing also visualize themselves seemingly creating and manipulating mist when unleashing its techniques.

First Form: Low Clouds, Distant Haze

You thrust your sword into a target in front of you dealing 2d4 slashing damage. at Level 10 the damage is increased to 3d6 slashing damage. can be used 4 times per long rest then 6 times per long rest at lvl 10.

Second Form: Eight-Layered Mist

if you hit your opponent with a attack they must roll a dex save of 14. if they fail they take 4d6 slashing damage. if they succeed they take half damage. damage is increased from 4d6 to 6d6 at lvl 10.  can be used twice per long rest then four times per long rest at lvl 15.

Third Form: Scattering Mist Splash

Can be used as a reaction to deflect projectiles and deal 2d6 slashing damage to enemies within 5ft of you. Can be used 3 times per long rest

Fourth Form: Shifting Flow Slash

sheathe your sword and take a stance, takes a action. Rush towards your opponent they take 4d8 damage.target must make a dex save of 15 if they fail target will fall prone.  move can be used twice per short rest.

Sixth Form: Lunar Dispersing Mist

Any targets 25ft in front of you must make a dex save of 16 if they fail they take 3d6. on a success they take half damage. can be used twice per long rest then 4 times per long rest at lvl 20.

Fifth Form: Sea of Clouds and Haze

If you take the dash action you can use this as a bonus action. deal 2d12 to the target then 2d6 to enemies within 5ft of that target.

Seventh Form: Obscuring Clouds

when you use this move all enemies in a 200ft radius must make a wisdom saving throw of 17. those who fail have disadvantage on attacks targeting you. you have advantage on attacks targeting enemies that have failed the check. your movement speed is increased to 75ft. this move can be used once per long rest then twice per long reast at lvl 20.

Previous Versions

Name Date Modified Views Adds Version Actions
10/21/2022 3:42:49 AM
11
3
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes