Paladin
Base Class: Paladin

Oath of the Blind Paladins put themselves on a path of total faith. Almost considered fanatical in their belief. Following the Oath of the Blind means sacrificing your sight and trusting only in the light to guide your path. These Paladins face down their foes with the utmost resolve and total faith that the light will guide them to destroy the darkness and corruption that exists in the world.

Sightless Paladins know that by losing their vision they see more than you could know. No illusion nor trickery will sway their gaze. They strive for truth and justice above all else. Even though they have lost their eyes, they are not the ones that are blind.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of The Blind Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of The Blind Spells
Paladin Level Spells
3rd guiding bolt, sleep
5th darkness, detect thoughts
9th nondetection, [spell]vampiric touch[/spell]
13th arcane eye, greater invisibility
17th scrying, mislead

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Blind Judgement. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Wisdom (insight) checks for the next 10 minutes.

Blinding Light. You can use your Channel Divinity to protect yourself and those around you. As an action on your turn you can choose a creature you can see within 30ft to envelop in a bright blinding light. This light makes all attacks made against this creature at disadvantage. The effect lasts until the end of your next turn.

Aura of The Sightless

Starting at 7th level, you can guide your allies attacks through the will of the light. When an ally within 10ft of you misses an attack you can use your reaction to add a D8 to their total roll potentially making the attack hit.

Your blindsight increases to 30ft

At 18th level, the range of this aura increases to 30 feet.

Burning Vision

Starting at 15th level, your faith in the light allows you to see the world more clearly. You blindsight range increases to 60ft and you perceive the world around you as if it is burning in radiant flame.

As an action on your turn you can use the light to blind a number of creatures up to your charisma modifier. Selected targets must make a Wisdom Saving throw against your spell DC. On a success the blindness is brief and only lasts for the duration of your current turn. On a failure This blindness lasts until the end of their next turn and the targets take 3d6 radiant damage.

You can use this feature Twice per long rest.

Emissary of The Blind

At 20th level, you become an avatar of Truth, which gives you Three benefits:

  • You have Truesight in a range of 120ft
  • Once per long rest you can see into a creatures very soul discerning its next move. 
    Ask your DM the next moves of a creature for its next turn in combat. They must answer you truthfully.
  • Whenever you use your Divine Smite feature you magically mark the target creature, being able to discern its location up to a mile. This feature resets after a long rest or when you smite another creature.

Previous Versions

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10/21/2022 8:17:38 AM
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