Bard
Base Class: Bard

The Sand Dancers of the Sand Kingdom represent an ancient order of sages and scholars who mastered the art of bending the land, specifically sand to their will. The Sand Dancers took what was once barren, and built it into the magnificent kingdom lying west of the continent of Pryyhia. Despite the harsh living conditions, the blank slate of the desert provides the Sand Dancers their greatest canvas, forming creations from small tools, to world conquering armies and cities towering above the rising sun. Those who commit themselves to the College of Sand Dancers go through rigorous training in one of the harshest climate in Pryyhia in order to be able to create things beyond their wildest imagination, with the small price of a lifetime of service to the Sand Kingdom.

Dance of Creation

Beginning at 3rd level, the training of the Sand Dancers teaches one to control and create using the land beneath them. 

As an action, you may create a medium sized or smaller creation that is humanoid or a creature. The creation deals damage equal to your inspiration die + your charisma modifier. The creations do not have distinct facial features, and act on your turn with the dodge, dash, or disengage action, or may attack a target commanded by the summoner. The summoned creatures have temp hp equal to half your bard level, as well as an ac equal to your own, unless specified with your dm. Using this feature as an action requires concentration in order to maintain the creation. Alternatively, you may spend 10 minutes and one use of this ability in order to construct a creation which does not require you maintain concentration on it. Creations made this way last until you dispel them. You may use this feature a number of times equal to 3 + your proficiency bonus, and you regain all charges on a long rest.

At 12th level, the objects and creatures you create may be of size large or smaller.

At 18th level, the objects and creatures you create may be of size huge or smaller.

Architects of the Desert

Beginning at 6th level, your can tap into the power of the sand you mold in order to change the earth and erect structures. 

On your turn, you may use an action to alter up to a 10 by 10 area of terrain, increasing its height or lowering the terrain, turning it into difficult terrain, or forming minor natural structures like a barrier or a pillar. The terrain must be of natural material like sand or soil. Alternatively, you may chose to make a small and simple structure like a hut or small house, taking up no more than a 10 by 10 area. The alterations and structures last for an hour. Alternatively you can use one use of the ability and 10 minutes to make the creation last indefinitely. You may use this feature an amount of times equal to 1 + your proficiency bonus a day, and regain all charges on a long rest. 

At 15th level, you may alter up to a 20 by 20 area of terrain, and construct non complex structures of medium sizes, taking up no more than a 20 by 20 area. 

At 20th level, you may alter up to a 30 by 30 area of terrain, and construct complex structures of large sizes, taking up no more than a 30 by 30 area. Additionally, the structures and terrain alterations can last indefinitely, even post mortem unless dispelled. 

Sandswept Footwork

Also at 6th level, your expertise in the art of dancing and the sand beneath your feet help your movement, and you gain advantage on all acrobatics checks against grapples, and you may jump a full distance without a running start.

Bastion of Sand

At 14th level, whenever you or an ally is about to take a fatal blow, you may use a reaction to sacrifice one of your sand creations to take the blow for them, dissipating the creation. You may only use creations, and not any structures or terrain changes, and the creation must be already active when you use the feature. You can use this feature once a long rest.

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