Warlock
Base Class: Warlock

Your patron is a power among the stars. It could be a powerful aberration from the Far Realm or the Astral Sea, an incomprehensible being of the Wildspace, or an ancient celestial that spends its immortality within the vastness of the cosmos. Regardless of its nature, that being has promised you power over space itself in exchange for furthering its desires

EXPANDED SPELL LIST

The Cosmic Entity lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Cosmic Entity Expanded Spells
Spell Level Spells

1st chromatic orb, color spray
2nd moonbeam, rope trick
3rd daylight, gravity well GTG
4th fire shield, freedom of movement
5th teleportation circle, wall of light XGE

GRAVITY WELL

3rd-level transmutation 
CASTING TIME: 1 action
RANGE: Self (30-foot radius)
COMPONENTS: V, S
DURATION: Instantaneous
CLASSES: Sorcerer, Warlock

You alter your mass, magnifying or rupturing your own gravity. Each creature within range must make a Strength saving throw. A Large or larger creature has advantage on this saving throw. On a failed save, a creature takes 6d6 bludgeoning damage and is pushed or pulled up to 20 feet directly away from you or towards you (your choice). On a successful save, a creature takes half as much damage and isn’t pushed.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

AT HIGHER LEVELS
. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Bonus Cantrip

You learn the dancing lights cantrip. It counts as a warlock cantrip for you, doesn’t count against your number of cantrips known, and it doesn’t require concentration when you cast it.

Cosmic Burst

Your patron bestows upon you the ability to conjure a blast of starlight or void energy from space. As an action, you can force each creature within 10 feet of you to succeed a Constitution saving throw against your spell save DC or become blinded until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Shroud of Spaceflight

You can channel the stars and void into your defenses. When you deal damage with a warlock spell, you can capture the cosmic energy and wrap it around yourself in a shroud. When you do, you gain temporary hit points equal to twice the spell’s level (minimum of 2), which last for 1 minute. While you have them, you either shed bright light in a 15-foot radius, or turn dim light within 15 feet of you into darkness and bright light in the same area to dim light (your choice each time you use this feature).

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Moonwalker

Your patron grants you the power to survive in space. You no longer need to eat, drink, or breathe, and you can survive in the expanse of Wildspace without a spelljamming ship.

Additionally, your jump distance is tripled, and you can use your reaction when you fall to reduce any falling damage you take by an amount equal to 5 × your warlock level.

Summon Space

You can bring your patron’s domain to you. As an action, you can create a 30-foot radius sphere centered on a point you can see within 120 feet of you, which lasts for 1 minute or until you lose your concentration (as if you were concentrating on a spell). When you do, choose one of the following forms for the sphere:

STAR. The sphere is bright light. If the light overlaps with an area of darkness created by a spell of 7th-level or lower, the spell is dispelled. While the sphere remains, a creature fully within it can’t benefit from being invisible or have disadvantage on attack rolls, and takes fire damage equal to your Charisma modifier at the start of each of its turns. 
VOID. The sphere is magical darkness. If the darkness overlaps with an area of light created by a spell of 7th level or lower, the spell is dispelled. While the sphere remains, a creature fully within it has a speed of 0, can’t breathe or speak, and is unaffected by gravity.


Once you use this feature, you can’t use it again until you finish a long rest.

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