Base Class: Fighter
Spiritual fighters manifest powers coming directly from the souls and there latent powers inside of them, developing ways the manifest them physically to boost there combat superiority amongst others.
Visor Manifestation
As a Bonus action you manifest a mask out of thin air to help draw out your latent abilities, made completely out of your own spiritual energy. this lasts for 1 minute and you decide what the mask looks like. upon wearing the mask you gain the following benefits
1. you gain HP based off of half of your fighter level at the start of each of your turns.
- 2. you gain a bonus to your AC and damage to your weapons of half of your proficiency bonus rounded down.
3. While you have your mask on you can make a special bonus action attack with the weapon your holding, every time you do so while your mask is on you take 1 point of exhaustion
You can manifest your mask 2 times per long rest, and each time you do you temporarily relieve yourself of all your exhaustion points while the mask is on, and they return to you along with any other ones you could've gained while wearing the mask.
Along with this you determine your souls elemental affinity, this will be used with features granted later in the subclass.
Fire
Your souls elemental affinity is Fire
Ice
Your souls elemental affinity is Ice
Lightning
Your souls elemental affinity is Lightning
Necrotic
Your souls elemental affinity is Necrotic
Psychic
Your souls elemental affinity is Psychic
Shikai Manifestation
You manifest a weapon made completely out of your own spiritual energy called a Shikai, this weapon can take the form of any basic simple or martial weapon. This weapon becomes soul bounded to you, allowing you to summon it out of thin air as a bonus action, if the weapon leaves your hand at any point you can use a bonus action to make it reappear in your hand. You can also undergo a special ritual that lets you soulbind any physical martial or simple weapon, whether that be magical or non- magical you can only have 1 soulbinded weapon at any given time.
With this weapon equipped you can deal an extra D6 of either fire, cold, lightning, Psychic or necrotic damage depending on the elemental affinity of your spirit energy. upon striking a enemy with your melee weapon
Along with this you gain a special melee weapon attack, you can lash out a blast of spirit energy derived out from your Shikai. This attack has a range of 30 feet and a width of 10 feet, this attack does 2D6 damage based off of your elemental affinity of your spirit energy. this attack can replace any attacks coming from your attack action and your special bonus action attack with your mask on. You can use this ability up to your proficiency bonus on a long rest.
Spirit Slash
you gain a special melee weapon attack, you can lash out a blast of spirit energy derived out from your Shikai. This attack has a range of 30 feet and a width of 10 feet, this attack does 2D6 damage based off of your elemental affinity of your spirit energy. this attack can replace any attacks coming from your attack action and your special bonus action attack with your mask on. You can use this ability up to your proficiency bonus on a long rest.
Spiritual Mastery
You have mastered the control of spiritual energy in your body and in your Shikai and gain the following benefits.
1. Your Shikai's spirit slash damage and elemental damage dice increase to a D10
2. Your extra damage and AC when you have your mask on increases to your full proficiency bonus
3. You can now have 2 soulbinded Shikai weapons at a time.
Fullbring
The Pinnacle of Spiritual power, a fullbring is a special ability embedded into ourselves at birth and unlocked when total mastery of ones mind and body.
Depending on your elemental mastery is what determines your fullbring given by the chart below
Psychic: Complete Hypnosis
Fire : Blade of the Remnant Flame
Ice: White Haze
Necrotic: The Almighty
Lightning: Godspeed
When your fullbring is used you need to make a CON saving throw DC 22 or you take 2 points of exhaustion, you may use your fullbring only 1 time per long rest.
Blade of the Remnant Flame
The Flames from your soul itself empower your Shikai and wreathe your body in flames as hot as the sun. All of your Attack's with your Shikai deal an additional 3D10 fire damage and whenever someone hits you with a melee weapon attack they take 2D6 Fire damage.
Complete Hypnosis
You drop your Shikai into the ground right in front of you, each creature of your choice within 30 feet of yourself needs to succeed on a WIS saving throw OF 22 or are under the effects of the hallucinary terrain spell until knocked unconscious, you can freely manipulate what the people under complete hypnosis see EX: There environment, friends, foes and there equipment alike.
Godspeed
Your Shikai turns into a lightning bolt and strikes you, wreathing you in the lightning itself becoming its conductor granting you various benefits
1.Your Shikai becomes a lightning bolt, it has the finesse and thrown properties (20/60) and when it strikes a enemy it deals 2D10 lightning damage, you can resummon your Shikai back into your hands when thrown as a bonus action.
2. whenever someone makes a melee attack against you, whether its a hit or a miss they take 1d8 lightning damage.
3.You movement speed goes up by 30 feet
you gain a bonus to your AC equal to half of your DEX mod rounded up, to a maximum of +3
The Almighty
Your innate spiritual energy is so powerful you start to see glimpses into the near future, consuming your Shikai into your own mind. Your fullbring allows you to cast the Foresight spell but with the following alterations.
1.It doesnt cost any material components
2. Attacks do not have disadvantage against you.
You can resummon your Shikai while using the almighty, when done so all of your attacks deal necrotic damage.
White Haze
Coating your Shikai in ice and shattering it, upon its shatter you send out a shockwave centered on yourself within 30 feet, each creature within range needs to make a CON save DC 22 or become incapacitated, frozen in ice. any terrain within the area becomes rough terrain to everyone but yourself and all structures gain vulnerability to Bludgeoning damage. Upon using your fullbring you can resummon your Shikai and for the next minute it deals an extra 2D8 cold damage and whoever gets struck by it gets there movement speed slowed by 5 feel until the end of there next turn. The loss of movement speed is stackable.
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