Barbarian
Base Class: Barbarian

Instead of taking abilities to boost your melee prowess, this class provides your barbarian with the ability to wield, use effectively, and kill with firearms.

Adrenaline Flow

Starting when you choose this path at 3rd level, the world seems to slow around you making you more accurate than ever. Your rage is upheld as long as you make one attack with your fire arm per turn. When you are raging ,you gain 1D4 to to hit with a firearm and your extra damage from your rage applies to your firearm attacks. This increases to 1D6 at 6th level, 1D8 at 10th level, and 1D10 at 15th level. 

Bonus Proficiency

You have learned how to use a firearm and even how to use it effectively. You gain proficiency with firearms.

One Isn't Enough

Beginning at 6th level, you can dual wield firearms. Along with this both attacks gain your modifiers, however the firearms must be one handed weapons to begin with.

Reloading Takes Too Long

At 6th level, you are able to reload your gun on a bonus action as well as your action or attack.

Reloading Still Takes Too Long

When you reload one of your guns using a bonus action or an action, you are able to reload both of them. 

Broken Guns Don't Exist...

At 10th level, when a gun misfires the gun does not have to be repaired on the spot. While it may be repaired as it normally would at the players discretion, it will continue to function. On the flip side however, for every shot after the misfire, the gun takes a -1 penalty to hit until repaired. This effect stacks up to -5. After -5 if one more attack is made with the weapon the gun entirely breaks and becomes nothing more than a pile of useless metal after the attack is resolved. A second misfire while in this state makes the firearm take -3 rather than -1.

Need Bigger Guns...

Starting at 14th level, you gain the ability to dual-wield guns that would normally require 2 hands. All effects applied by "One Isn't Enough" are applied to the larger guns as well.

Trigger Happy

At 14th level you gain the ability to, once per long rest, make 4 extra attack actions with your firearms. To activate this ability you have to have used all attacks that you would normally have on using your firearm to attack. If a gun were to run out of ammo during these attacks the ability ends and the rest of the attacks are put to waste. The ability can be used 2 times per long rest at 17th level, and 3 times at 20th level.

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